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February 11th, 2002, 04:41 PM
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Lieutenant Colonel
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Re: Emp. Options/Strategies/Damage
quote: Originally posted by Saxon:
Here is my guess, though I would love to see a more confident answer.
It would also be useful if you are using shield bypassing weapons. Knock out the guts of a ship, then move on to the next one. Your ships will not “waste” a turn destroying the Last bit of each ship but take the fight to the next still fighting ship. This way you would take the punch out of enemies faster, taking less damage yourself, or at least damaging a lot more enemy before going down. They then have to wait around doing repairs while your “avenger fleet” comes to get them.
I think that this is covered in the Emp. Options/strategies/firing, when you set the "target priority" or whatever. Mine are usually set at " has weapons, nearest, most damaged, largest", so that once a target loses all it's weapons, the ship should move on to the next target. I think.
edit=typos
[ 11 February 2002: Message edited by: dumbluck ]
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February 11th, 2002, 09:48 PM
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Lieutenant Colonel
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Re: Emp. Options/Strategies/Damage
I have had good luck invading planets using ver1.49. Some planets still do get glassed. In most cases the population is just to small to survive the collateral damage. I have had my own worlds wiped out that way, the WPs would have survived if the population did.
The damage percent makes some sense if using Shield and Armor skipping weapons. Very usefull for slowing down a invading fleet, especially an AI fleet without dedicated repair ships.
It also makes some sense for use with boarding ships. No sense in wasting expensive boarding parties on a totally wasted hull.
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February 12th, 2002, 01:59 AM
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National Security Advisor
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Re: Emp. Options/Strategies/Damage
Yes, the "has weapons" is definitely a helpful one to put first for most combat ships - it does work.
PvK
quote: Originally posted by dumbluck:
I think that this is covered in the Emp. Options/strategies/firing, when you set the "target priority" or whatever. Mine are usually set at "has weapons, nearest, most damaged, largest", so that once a target loses all it's weapons, the ship should move on to the next target. I think.
edit=typos
[ 11 February 2002: Message edited by: dumbluck ]
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February 12th, 2002, 12:40 PM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: Emp. Options/Strategies/Damage
Back on topic, does anyone know what those percents are for??? Is Saxon right?
[ 12 February 2002: Message edited by: dumbluck ]
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February 12th, 2002, 03:49 PM
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Shrapnel Fanatic
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Re: Emp. Options/Strategies/Damage
I believe that those percentages mean "reevaluate your targetting choice after doing this % of damage to your current target.
"fire until weapons destroyed" will override the damage%.
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