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Old July 29th, 2007, 07:16 PM
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Edratman Edratman is offline
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Default Re: Missile troop order/protection questions

One method that I have found to create stationary troops is the "guard commander" command, used with a "stay behind troops" scripted commander.

I will use this to create blocking forces for my mages. I haven't used it to shield archers, but I'm sure it will also work for them.
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Old July 30th, 2007, 02:00 PM
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Default Re: Missile troop order/protection questions

> My theory is that this gets the thug/commander to re-consider his target each
> turn, which helps him adapt better to changes in the first six turns, rather than
> chasing whoever was closest on turn 1 or turn 3. I'm not sure my theory is
> entirely valid, though.

It's my theory as well, and it has worked fine so far. When the thug is quickened,
and holding a frostbrand, you'd be amazed how quickly the offending fliers rout.
Except that I have him on hold for two or three turns, depending on who attacks, so
that he does not go after chaff, and attacks the overflying/flanking units instead.
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