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August 4th, 2007, 11:50 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Some random SE:V questions
I take it the other questions don't have a player-friendly answer.
- Is having a spaceyard the only way to repair facility damage? If so, this is just silly.
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Slick.
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August 5th, 2007, 07:09 AM
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Corporal
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Join Date: Apr 2007
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Re: Some random SE:V questions
No, check the repair bays description, I think they can repair facilities too...
For now you have to edit formations manually.
I'd like to know too about Join Fleet.
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August 5th, 2007, 02:55 PM
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Brigadier General
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Re: Some random SE:V questions
Lovely. So planets can construct facilities from scratch, many of them in one turn, with no special abilities. But planets can't repair facilites at all without something in the sector with the "repair facilities" ability. I bet it takes longer than 1 turn to repair too. 
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Slick.
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August 5th, 2007, 04:11 PM
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Shrapnel Fanatic
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Re: Some random SE:V questions
So mod it in. SE4 stock was filled with just as many stupid things as SE5.
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August 5th, 2007, 04:25 PM
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Brigadier General
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Re: Some random SE:V questions
You are missing the whole point. It shouldn't have to be modded in.
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Slick.
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August 5th, 2007, 05:11 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Some random SE:V questions
I've requested several times that fields for default repair rates for planets be added into settings.txt... but a few more e-mails from other players might help get it added faster.
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August 5th, 2007, 05:54 PM
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Brigadier General
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Join Date: Apr 2002
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Re: Some random SE:V questions
Thanks, and you're right. It is just so frustrating because I have sent numerous emails about fundamental things and there is no evidence that the emails are even read, much less considered.
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Slick.
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August 7th, 2007, 12:13 AM
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General
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Re: Some random SE:V questions
It seems very hit or miss whether or not he responds. Sometimes he'll respond to 4 or 5 emails in a row, then not to any for a long time. Doesn't seem to be any discernable pattern, just random.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 5th, 2007, 11:21 PM
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Shrapnel Fanatic
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Re: Some random SE:V questions
Slick said:
"You are missing the whole point. It shouldn't have to be modded in."
See, the problem is that one will never be satisfied with the stock data set, because there are always more stupidities to uncover.
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August 6th, 2007, 04:05 AM
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Brigadier General
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Re: Some random SE:V questions
Quote:
Imperator Fyron said:
Slick said:
"You are missing the whole point. It shouldn't have to be modded in."
See, the problem is that one will never be satisfied with the stock data set, because there are always more stupidities to uncover.
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Yes. So, SEV was released 10 months ago; where are all the mods? SEV is the most moddable game I have ever seen and there were numerous people, myself not included, that screamed to have MM make every aspect of the game moddable. So where are the AI mods? Where is TDM? Where is Devnull? Where is Pirates & Nomads? The MM SEV mod website is empty, but promises "Coming Soon". 10 months go by and the most significant mod, Balance Mod, exists mostly to balance the game the way it should have been in the first place. I'm deeply sorry if this offends anyone and I'm not trying to hurt anyone's feelings, but it appears to me that making the game so moddable, at the expense of making the game better has yielded only a handful of mods, most of which only change a handful of moddable things. I'm not slamming mods or modders, but it seems to be a waste of effort to me. For each moddable parameter, the game engine has to be able to handle a wide range of different things, there has to be error checking, etc. It seems that this effort would have been better spent on MM just deciding how the game should be and tweaking it to make it work well. After 4 previous versions of SE, MM is surely able to choose wisely.
Yes, since nobody is satisfied with the stock set because of stupidities, where are all the mods to address these? Are we to suddenly expect a mod explosion in the next 10 months? I hopefully await.
For the record, I was happy with the SEIV stock data set with the exception of the crappy AI, which TDM solved.
p.s. Thanks, Kwok for making BM. It sure makes SEV better.
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