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February 14th, 2002, 10:10 PM
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Shrapnel Fanatic
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Re: Keeping your distance (II)
quote: Thank you, I could not remember where I saw it. If I did the math correctly, a ship with:
Speed 6 moving at full speed and with no extras has a range of 50 sqares befor it runs out of supply?
Sounds good to me.
In fact, Any ship with Any number of engines, and no extras goes 50 squares before running out of supplies  .
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February 15th, 2002, 12:36 PM
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Corporal
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Re: Keeping your distance (II)
Nice to know number of squares range from an intellectual point of view but it doesn't help much when playing strategically because crossing a system warp point to warp point is a different distance each time so it is hard to know how many warp points you can cross (and it is sometimes hard to figure out the path your ships will take from one place to another, distant place).
It is interesting to know that range is in squares and not in number of turns - so having faster engines doesn't help as I thought...
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February 16th, 2002, 02:06 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Keeping your distance (II)
derb,
The advantage of faster engines is as I belive General Patton put it: "The firstes with the mostest". His language aside, Faster engines can turn the tide of a battle every time.
Yes, you do have to do some careful planning to where you place resupply and using the "Move To". Experiance does make this eaier
Still I understand your frustration.
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February 15th, 2002, 05:16 PM
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Captain
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Re: Keeping your distance (II)
I believe the phrase "the fustest with the mostest" is part of a quote from a Confederate general. Can't remember which one; it was a lesser-known guy (i.e., not Robert E. Lee or Stonewall Jackson). But Patton probably quoted it, at least in the movie "Patton." And the same basic idea has probably been stated by military strategists since pre-history. It's kind of obvious actually, except to an AI: 5 guys can beat up 10 guys, if they can take on the 10 guys one at a time.
Anyway, slow ships had better have long-range weapons or else fast ships will toast them.
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February 15th, 2002, 05:35 PM
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BANNED USER
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Re: Keeping your distance (II)
dmm, Thanks for the correction. For those following this thread todays miltary top 3 Rules of Warfare are:
Concentration of Effort, (used in attack usualy)
Econnomy of Force, (used in defence usualy)
Mobility
Note: This is an over simplyfication. In general these same rules apply to much of life as well.
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February 15th, 2002, 05:38 PM
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Lieutenant Colonel
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Re: Keeping your distance (II)
When I first started playing I guessed that waypoints must be resupply points that ships passed through when moving through a system.
Of course I was wrong, But it would be cool to setup and remove resupply points.
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February 15th, 2002, 09:35 PM
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National Security Advisor
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Re: Keeping your distance (II)
"It is interesting to know that range is in squares and not in number of turns - so having faster engines doesn't help as I thought... "
Bigger engine = more thrust = more fuel used. So you go faster, but only get the same distance before running out of fuel.
This is unmodded SE4, of course. Mods can and do change this.
Phoenix-D
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