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February 15th, 2002, 09:43 PM
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National Security Advisor
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Re: Keeping your distance (II)
ANY base can serve as a resupply point. See, they all act like they have Quantum Reactors. So you just put the base in a fleet with the ships you want supplied, and the next turn they'll be ready to go.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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February 15th, 2002, 10:07 PM
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BANNED USER
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Re: Keeping your distance (II)
Phoenix D, Thanks. What a great idea. I wonder what other brillaint person thought of that.
If I understand:
First I build a Space Yard Ship
Put it in a Warp Point
Build a Base
Then a ship or fleet can move through it and be resuplyed.
I guess this same base could have Ship Repair bays.
Sounds like a plan. I hope Growltigga does not see this. < broad smile >
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February 15th, 2002, 11:30 PM
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Captain
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Re: Keeping your distance (II)
Speaking of mobility: In the original SEIV, you could put emergency propulsion components on bases. You couldn't MoveTo, but you could Download/Upload (which caused a move automatically). This was great fun, allowing you to make DeathStars, and with incredible range. (BWAAHAAHAHAHA!) They were difficult to use for attack, since you could only get them to move to a sector that already contained one of your units. But it was a bLast to suddenly move one of them through a dozen systems to provide resupply support for a fleet far from home. And they were genuinely useful as medical or transport vessels.
Alas, I believe those days are permanently over. Am I right, that you can't even mod that in anymore?
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Give me a scenario editor, or give me death! Pretty please???
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February 16th, 2002, 12:45 AM
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National Security Advisor
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Re: Keeping your distance (II)
"Then a ship or fleet can move through it and be resuplyed."
eh-eh. Not quite that simple. You must STOP, fleet up with the base, and wait one turn. Then de-fleet and go on your way.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 17th, 2002, 08:20 AM
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Brigadier General
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Re: Keeping your distance (II)
Also ck the amount of supply your fleet has before you debark. If you used quite of bit of your max fleet supply, you may have to stay a few extra turns to get it back up to max again.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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February 17th, 2002, 08:29 AM
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National Security Advisor
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Re: Keeping your distance (II)
"If you used quite of bit of your max fleet supply, you may have to stay a few extra turns to get it back up to max again."
Actually, no. Bases act like they have built-in Quantum Reactors. Supply is evenly distrubuted among the ships in a fleet. Quantum reactors produce infinite supply.
So..
Infinity/2 = Infinity
Infinity/3 = Infinity
Infinity/4 = Infinity
Infinity/n-1 = infinity
Infinity/n = infinity
In other words, no matter how many ships you have docked, they'll fill in one turn.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 17th, 2002, 08:45 AM
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Brigadier General
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Re: Keeping your distance (II)
Phoenix-D, question, In games I've played, I have parked ships over planets I own with re-supply bases, however, I have seen where if I've used quite a bit of supply, that they sometimes take several turns before their maxed out again.
Do bases then act differently then planets?, I've never payed attention but I shall from now on, does make difference.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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