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February 15th, 2002, 11:30 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Keeping your distance (II)
Speaking of mobility: In the original SEIV, you could put emergency propulsion components on bases. You couldn't MoveTo, but you could Download/Upload (which caused a move automatically). This was great fun, allowing you to make DeathStars, and with incredible range. (BWAAHAAHAHAHA!) They were difficult to use for attack, since you could only get them to move to a sector that already contained one of your units. But it was a bLast to suddenly move one of them through a dozen systems to provide resupply support for a fleet far from home. And they were genuinely useful as medical or transport vessels.
Alas, I believe those days are permanently over. Am I right, that you can't even mod that in anymore?
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Give me a scenario editor, or give me death! Pretty please???
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February 16th, 2002, 12:45 AM
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National Security Advisor
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Re: Keeping your distance (II)
"Then a ship or fleet can move through it and be resuplyed."
eh-eh. Not quite that simple. You must STOP, fleet up with the base, and wait one turn. Then de-fleet and go on your way.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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February 17th, 2002, 08:20 AM
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Brigadier General
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Re: Keeping your distance (II)
Also ck the amount of supply your fleet has before you debark. If you used quite of bit of your max fleet supply, you may have to stay a few extra turns to get it back up to max again.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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February 17th, 2002, 08:29 AM
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National Security Advisor
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Re: Keeping your distance (II)
"If you used quite of bit of your max fleet supply, you may have to stay a few extra turns to get it back up to max again."
Actually, no. Bases act like they have built-in Quantum Reactors. Supply is evenly distrubuted among the ships in a fleet. Quantum reactors produce infinite supply.
So..
Infinity/2 = Infinity
Infinity/3 = Infinity
Infinity/4 = Infinity
Infinity/n-1 = infinity
Infinity/n = infinity
In other words, no matter how many ships you have docked, they'll fill in one turn.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 17th, 2002, 08:45 AM
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Brigadier General
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Re: Keeping your distance (II)
Phoenix-D, question, In games I've played, I have parked ships over planets I own with re-supply bases, however, I have seen where if I've used quite a bit of supply, that they sometimes take several turns before their maxed out again.
Do bases then act differently then planets?, I've never payed attention but I shall from now on, does make difference.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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February 17th, 2002, 09:00 AM
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National Security Advisor
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Re: Keeping your distance (II)
It's not supposed to do that I think. I'll make a quick mod tommarrow to check it out. (65k supples, engine uses 64k per move..)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 17th, 2002, 09:16 AM
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Brigadier General
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Re: Keeping your distance (II)
What I've seen is something like; fleet's max is say 3000, you arrive at planet re-supply with say
1250. It would take 2 or more turns before it would again max out to 3000. I've seen this quite often in 1.41 and 1.49 and even in my hot seat games. It's not only for fleets but happens with single ships as well.
ps. what are you doing up so late, I thought I was the only one on, kids in bed and have some time to my self, but usually everyone on forum is already gone and in bed around this time
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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