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August 9th, 2007, 03:46 PM
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General
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Join Date: Apr 2005
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Re: Massive fatigue spells
Right, 3 gems for the spell and 1 to raise his level. 4 total, which is his level.
If it had been a 400 fatigue/4 gem spell, he couldn't have cast it.
One reason for the higher fatigue is that fatigue is gem cost. Not only will you fall unconscious and stop casting, you'll burn through gems.
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August 9th, 2007, 03:48 PM
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Major General
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Re: Massive fatigue spells
Quote:
thejeff said:
If it had been a 400 fatigue/4 gem spell, he couldn't have cast it.
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Yes, 100% agreed.
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August 10th, 2007, 11:46 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Massive fatigue spells
You are on track. Max nbr of gems are mage lvl. This includes casting cost and increase lvl cost.
thejeffs example is correct.
Furthermore:
A mage can only use one gem to empower himself during a casting. This is the only way for him to reduce fatigue. He will not use more gems then one to reduce fatigue, and fatigue is only reduced as a side effect of him being temporarily more powerful.
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August 10th, 2007, 11:52 AM
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General
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Join Date: Apr 2005
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Re: Massive fatigue spells
So the most gems that can be spent is the lower of mage level and (gem cost of spell + 1)?
I was sure I'd seen cases of spending more, but maybe not...
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August 10th, 2007, 11:53 AM
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Lieutenant Colonel
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Re: Massive fatigue spells
Huh... so no reason to carry more than cost+1 gems per spell?
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August 10th, 2007, 01:08 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Massive fatigue spells
The manual is outright incorrect in that case I think.
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August 10th, 2007, 01:26 PM
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General
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Re: Massive fatigue spells
Hmm, checking in the manual I conclude that it might be misleading, the key phrasing being 'two purposes'. The gem spent actually works towards both purposes. It is not a choice between the two (unless JK has done something I'm not aware of).
A bit later: 'can be used both to..., or ...', should be: 'will be used to ..., and ...'.
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August 10th, 2007, 03:26 PM
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Colonel
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Join Date: Dec 2006
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Re: Massive fatigue spells
Quote:
Kristoffer O said:
You are on track. Max nbr of gems are mage lvl. This includes casting cost and increase lvl cost.
thejeffs example is correct.
Furthermore:
A mage can only use one gem to empower himself during a casting. This is the only way for him to reduce fatigue. He will not use more gems then one to reduce fatigue, and fatigue is only reduced as a side effect of him being temporarily more powerful.
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So if you can only use 1 more gems than your level.... where would the max number of gems per mage level come into play?
This thread only succeeded in confusing me.
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August 10th, 2007, 03:47 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Massive fatigue spells
You can NOT use more gems than your lvl. Not ever.
You can cast a spell of one lvl higher if you have a gem with you, unless the spell cast demands that you use as many gems as the spell's lvl.
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August 10th, 2007, 03:49 PM
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Corporal
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Re: Massive fatigue spells
Velusion: This is how I understand it. I have a level 5 mage. He can use up to 5 gems. Spells I want to cast:
Thunderbolt AAA, 75 fatigue (iirc). He will take 25 fatigue+Enc with no gems. Give him 5 gems. He will, most likely, spend 1 gem, making him A6, meaning he takes 12 Fatigue. In this case, he _cannot_ use any more gems. He cannot empower, nor does the spell cost gems.
Now, let's assume there was an A4 spell that cost 2 gems and 200 fatigue. FOr the following gem counts, this is what can happen:
0: Nothing. Not enough gems for spell.
1: Nothing. Not enough gems for spell.
2: Spell cast. Gain 100+Enc Fatigue (200/(5-4+1))
3: Spell Cast with extra gem for empowering. Gain 67+Enc Fatigue.
4: Spell cast, as 3 above, as empowerment limit and spell cost limit have been reached.
5: Spell Cast, as 4 above.
Is this correct, KO?
Wyatt Hebert
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