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  #1  
Old August 16th, 2007, 04:40 PM
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Default Re: New nation: NATURE rising early stages

Yes, i have tried some sprite modding. Not to say it wokred very well. I knew about the shadows and transparent, but I never get the right shade so I need to look up the numbers.

I would also love to learn how people take images from things like Magic Cards and put them in the game. Never works fro me. I end up with an unrecognizable blob.


By the by, You posted some stuff in .bmp but the game needs .tga. I can convert it no problem though. I just hope it does not lose some quality.

THanks Juzza. I will see if I can work on this today.
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Old August 16th, 2007, 04:59 PM
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Default Re: New nation: NATURE rising early stages

Hey juzza, the elephant is not fixed, its not in the zip.
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Old August 16th, 2007, 05:52 PM
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Default Re: New nation: NATURE rising early stages

There wasn't anything wrong with it, I took it right out of the huge directory, that Kristofer Osterman added, all I did to it was change it's back, it should look fine.
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Old August 16th, 2007, 09:01 PM
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Default Re: New nation: NATURE rising early stages

Thats weird. I wonder why it show up in the game with a black box and a pink shadow. I used paint.net to convert it to a tga file, could that have messed with the colors? Any thoughts?
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Old August 16th, 2007, 10:34 PM

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Default Re: New nation: NATURE rising early stages

Quickest way to avoid figuring out why that problem has come up is just to have Juzza upload it as a .tga inside a zip.
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Old August 17th, 2007, 02:33 AM
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Default Re: New nation: NATURE rising early stages

yeah, good idea, I didn't know that paint could convert thins to tga I always use CorelDraw, maybe it messes the colours round a little with paint, sorry, I'll upload it right away
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File Type: zip 543907-alltga.zip (96.5 KB, 135 views)
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Old August 17th, 2007, 06:43 PM
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Default Re: New nation: NATURE rising early stages

thanks much Juzza. i will see how these work
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