.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2007, 12:28 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

The problem I see with the impression of strength in Caelum is that its a hard nation to find anyone playing it AS Caelum. Many people tend to ignore the basic thematic advantages of the nation and play it was they would a Civ4 nation. Of course, in that mode its pretty weak.

Some boosts to make it better able to make use of flying armies, and cold, might help. But it would be hard to do that without making it too powerful for those who are properly playing it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old August 18th, 2007, 12:52 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

It's widely acknowledged as one of the best raiding nations. That seems a fairly thematic use. But isn't enough to make it too powerful. At some point you actually have to take and hold land.

The problem with relying on the flying armies is that the flying troops are weak. Good archers, but there are cheaper good archers and archers are easy to counter. There are cheap counters to both cold and lightning, at least for thugs, that counter most of what the mages can do.

If there's a proper, thematic way to play it, that will actually work in a regular MP game (not a tiny blitz map, but not one of your huge maps either) then it shouldn't be boosted. Can you suggest one?
Reply With Quote
  #3  
Old August 18th, 2007, 01:06 PM

Warhammer Warhammer is offline
Sergeant
 
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
Warhammer is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

What I would love to do with EA Caelum is take some Eagle Kings, kit them out, put them on orders to attack archers or attack rear, and then spam Shock Wave or something similar. I think that would be cool, but I am too afraid to potentially waste such an expensive unit that way.
Reply With Quote
  #4  
Old August 18th, 2007, 01:24 PM

Saint_Dude Saint_Dude is offline
Sergeant
 
Join Date: Apr 2007
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Saint_Dude is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

With an E9 bless and a few buffs, Eagle Kings can be very effective when used this way. They don't really need to be kitted out, although reinvigoration items are useful.
Reply With Quote
  #5  
Old August 18th, 2007, 02:59 PM

PyroStock PyroStock is offline
Corporal
 
Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
PyroStock is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

Quote:
There is a definite need for more wraparound maps.
Quote:
Yes, please More wrap arounds.
Quote:
I'd love to see "wraparound" as a random map feature.
This.

//I haven't tried Caelum yet.
Reply With Quote
  #6  
Old August 18th, 2007, 03:03 PM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

Its weak.

Troops are just bad. Archers are ok, though not stellar (shortbows). Infantry is crap. Mammoths are good, but lategame they are quite counterable. No reliable meat shield.
Mages - not stellar. High seraphs are ok with thunderstrike, but regular seraphs are so-so, even when orb lighting is researched. Lightning doesnt even reliably kill 1 regular unit anymore, quickness doesnt allow to shoot them twice per turn, etc etc.
Raiding - who said raiding?.. Decent flying infantry troops have movement 2 (not 3), take hellish amount of time to amass and dont fight that well. In fact, they die rather easily and rout all the time. And due to the fact they arent stealthy they are also vulnerable to teleporting and cloud trapezing responses, as well as global spells.
Magic paths diversity - poor. Just 2 paths, both inefficient against SC's and thugs. Also, Caelum has difficulties equipping SCs and thugs itself. There are no AOE lightning weapons, and cold AOE doesnt hurt undead, constructs etc.

So, bad troops, average mages, little sound lategame strategies I can think of. I'd rate Caelum as one of the worst nations atm.
Reply With Quote
  #7  
Old August 18th, 2007, 03:41 PM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

Although I don't agree with Kuritza, I think Caelum is not as powerful as it was in DOM2, and that making the High S. capitol only is not the way to go.

On the other hand, while I'd be concerned about making them too powerful, I've always wondered, thematicaly, why they don't have a blessable unit that flys...
__________________
Power is an illusion...
Reply With Quote
  #8  
Old August 18th, 2007, 03:50 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

MA Caelum is not as weak as you make it out to be, it is true it doesn't have all that many possible angles in the early game, but what options it does have are very powerful. And it's true they can be screwed later on if they fail to diversify, but that's true of almost everyone.

The thing about raiding with Caelum is you really do have to just about ignore the flying infantry. Build your raid groups instead out of mages and archers, with decoy archers spread around. 20-30 archers and 1-2 mages properly deployed can deal with most reasonable PD.

They also have a lot of other little bonuses, virtual immunity to unrest from spies, extra points from cold 3, a mage with a forge bonus, flying scouts, ashema spentas for late game.
Reply With Quote
  #9  
Old August 18th, 2007, 06:37 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Opinions on Caelum (MA and other)

It sounds to me like the infantry need to get fixed up. Giving them +4 defence might do it. You want them powerfull enough so that they don't get killed so easy, but still weaker then other infantry. The slight weakness would be made up for by flying.

I have never played caelum in multiplayer, but if I did I would want to use the flying infantry.That is what is supposed to make Caelum unique. If Instead of using flying units you are forced to use mammoths, then a lot of the appeal of that nation is gone.

Personally from a themantic percpective I think that the high seraph should be capital only, flying infantry made stronger, and mammoths made slower.Mammoths should not be feared as much as elephants. They should be a strategic option that is handy at times, such as Pythiums Hydra, and not the only viable strategy.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.