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  #1  
Old August 19th, 2007, 01:02 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

(Georgia Boy on a roll...)

How about item sets?

I also guess levels can be edited into 'worlds'...any limit to level size?

I second the request to have money (gold/silver/copper) (and stuff to spend it on, even though that can be modded...)

GB
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  #2  
Old August 19th, 2007, 10:38 AM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Yes, Rarity is a floating point value, so it can be any decimal value you like.

Mutators are not scriptable in Scallywag, but there's always a way around that with a plug-in. We really need to start keeping a list of requests, sorted into priority order (most wanted etc.).

Magic resistance, lightning etc. can all already be done with edge types and the immune/prone/weakness mutators. See the scripting guide for more info.

What do you mean by item sets?

Levels can be edited into worlds. There is no limit to level size, but scallywag only uses frustum culling, so you may hit a limit if you push it too far. Try it, let me know your results.

As for money and somewhere to spend it, if enough people shout loudly enough about this, I might write a shop plug-in. It's going to be needed when somebody turns up and wants to make Moria3d anyway. =)
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  #3  
Old August 19th, 2007, 10:58 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions

Hi Scott:

Item sets are a combination of items which, if completed, give additional bonuses. For example, three items, GB's armor gives 8 protection. GB's shield gives 4 protection and GB's Helm gives 3 protection. Together that is 15. However, since you have the complete set (lucky devil), the set actually gives you 20 plus regenerates for 1 point.

GB

P.S. Will the quests mentioned above be doable?
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but, especially in this day and age,

"What is victory?"--Sun Tzu
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  #4  
Old August 19th, 2007, 12:41 PM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

Item sets could be done with a plug-in mutator.

Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and if it's 3 or some scripted number, you know the whole set is equipped and you can apply your special benefits.

As for the quests, I'm keeping my eye on everything that's getting discussed here, and once the full version of Scallywag has been out a little while and we've gathered some more feedback, we'll look at what we're going to do, be that quests, or anything else in popular demand at the time.
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  #5  
Old August 19th, 2007, 12:50 PM

scott_wakeling scott_wakeling is offline
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Default Re: Game Suggestions

I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to show how new mutators can be created.

What else would we like to see in that tutorial if possible?

Anything that gets made during the tutorial is clearly going to be available for use by regular attribute scripters too..
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  #6  
Old August 25th, 2007, 04:21 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: Game Suggestions


Been out of town (Las Vegas)--they wanted 15 USD/day to have lousy internet access. Oh well. Anyway, how about the item set plugin (as above),a rudimentry quest plugin, a mutator plugin (some ideas only--summon monster, resurrects dead monster, lays eggs which spawn into additional monsters, teleporting from one location to another in same room, time stop--freezes character for x seconds).

GB

P.S. Having gold and quests in the game is a must in my opinion. Speaking of gold, I did not lose any in LV. I ate until I won...

P.P.S. How about a wysiwyg map editor? How about multiplayer via tcp/ip as an expansion pack?
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  #7  
Old August 25th, 2007, 08:07 PM

jab2565 jab2565 is offline
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Default Re: Game Suggestions

One suggestion about the script guide, a great way to learn could be having an example mod in it and show all the text written needed to produce it.
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  #8  
Old October 5th, 2007, 06:14 AM

Saxon Saxon is offline
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Default Re: Game Suggestions

Nice wordplay on the Quest for Fire title!

I half expected a response to mod the game and appreciate that it is an option. However, as I only have the demo, I can not mod. Also, I must admit that I am a loath to pay for a game which I know I am going to have to “fix” to enjoy. I know others see the option to mod everything as a huge attraction, but I am one of those guys who takes his car to the mechanic rather than fiddling with it myself. I guess my temperament is not for this game.

I love the idea of RPG lite and think you are on to something good here. I wish you the best with this project.
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  #9  
Old October 5th, 2007, 02:44 PM
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S.R. Krol S.R. Krol is offline
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Default Re: Game Suggestions

Quote:
Saxon said:
I half expected a response to mod the game and appreciate that it is an option. However, as I only have the demo, I can not mod. Also, I must admit that I am a loath to pay for a game which I know I am going to have to “fix” to enjoy.
Actually you can mod that in the demo. There's a whole lot you can tinker with in the demo, where it cuts off is you can't download someone else's mod and apply it. There may be something else, but Scott Wakeling would have to discuss it since it's his demo.

Before tinkering with the .cfg files just rename the one you're going to modify first. I just usually add 'OLD' to the end. Then open it up in Notepad, modify, and 'Save As'. When you do that make sure you save it as the original name, and make sure that you also add .cfg to the end (don't save it as a .txt file, but as any file). Restart the demo and your modification will be in place.

Try it and see how it is then. If the fuel management ish was your only complaint hopefully you'll find it more enjoyable. Another suggestion is check back in a couple of months and see what other people have done with it. Maybe then you'll see a mod or two that intrigues you, and you won't have to worry about tinkering with it since someone has already done it for you.

While we're of course sorry to hear that it may not be the game you're looking for, thanks for checking out the demo! That's why we put them out. A lot better than forcing people to blindly purchase a game to find out whether they like it or not.
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  #10  
Old October 6th, 2007, 12:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Game Suggestions

I would think that a game where everyone can mod their own preferences and "fixes" is a better thing than hunting around for one that is already all the way that you want it to be. Some of my absolute favorite games are only still my favorite games because of player mods.
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