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August 19th, 2007, 04:33 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Horned helmet
I use it when fear's not a factor, or death gems are precious.
If you're facing R'lyeh, or Ermor, for instance, it's not bad. Admittedly, its not great, but for that level...
And I usually have spare nature gems since my races don't have nature mages, but I do get indies going.
I'd have to test this to be sure, but I don't think the horror helm upgrades all fear skills by +5, merely ones based on death magic. Shinuyama, here I come. I'll have results in a bit.
Retraction: I was wrong. A mujina with a horror helmet goes from fear (0) to fear (5) with a horror helmet.
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August 19th, 2007, 04:39 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Horned helmet
I use the horned helmet a fair amount, often you simply don't have any other decent helm options.
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August 19th, 2007, 04:43 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Horned helmet
However, while +5 fear affects more places, it doesn't have an equivalent +5 morale check. It simply goes from rolling against ten to rolling against 11. Not to be laughed at with the area increase, but its only one point jump for a morale check, not 5.
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August 19th, 2007, 04:58 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: Horned helmet
The horned helmet is the Wyrm's favorite headgear. He's got good strength to boost the attack, good hp and regeneration to not care about the loss of defense, and he can wear two. Plus, with his lack of other body slots, it's the only way he can express his individuality through clothing.
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August 19th, 2007, 05:22 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Horned helmet
Quote:
djo said:
The horned helmet is the Wyrm's favorite headgear. He's got good strength to boost the attack, good hp and regeneration to not care about the loss of defense, and he can wear two. Plus, with his lack of other body slots, it's the only way he can express his individuality through clothing.
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I disagree. The wyrm wins battles almost exclusively through fear routing. Giving -2 defense just makes him that much easier to hit, and wound, especially when he's likely to get surrounded by smaller units. He also has issues with the 0 length letting him get repelled by everything.
Jazzepi
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August 19th, 2007, 05:55 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Horned helmet
Certainly, fear can win battles... but do you always want your opponent running? Sometimes you want defeat in detail.
As Agartha, or other no-cavalry races, lots of fear is pretty much a guarantee you'll see that army again soon enough, unless you can push forward NOW.
Let's check out the manual - it would be good for me to see the worm in practice with this setup, but I haven't tried it yet, so I'm a paper jockey.
"If the result is a hit, the attacker must make a morale check or abort his attack." Don't pretenders have 30 morale? Not quite 50, but more than enough to continue their attack.
So, the only consequences of being repelled is one point of damage taken by the attacker per attack, but the attack goes through anyways, so the short length shouldn't be a problem on a Wyrm. Besides, the worm attacks fewer times than his regen.
On the other hand, a unit gets a penalty to its defense for being swarmed, and apparently also gets a repel penalty each time it has been attacked, as well.
Correct me if I'm wrong. I haven't tested it.
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August 19th, 2007, 07:11 PM
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Major General
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Re: Horned helmet
Quote:
Lazy_Perfectionist said:
Certainly, fear can win battles... but do you always want your opponent running? Sometimes you want defeat in detail.
As Agartha, or other no-cavalry races, lots of fear is pretty much a guarantee you'll see that army again soon enough, unless you can push forward NOW.
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I can't imagine a battle I wouldn't want my opponent to route in. Routing is such a huge advantage for the attackers with the -4 to defense. Strategically it is better to win battles than lose battles. I would also like to note that you don't route the /entire/ opposing army at once with fear from the wurm pretender God, they route in squads. So it'd be great if you could route one squad of their main forces early in the battle with fear and split them off from the rest.
Quote:
Lazy_Perfectionist said:
"If the result is a hit, the attacker must make a morale check or abort his attack." Don't pretenders have 30 morale? Not quite 50, but more than enough to continue their attack.
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This isn't really important, with the 30 morale you're guaranteed to make the strike with your low length weapon, but that isn't the issue. The problem comes because when you have unit A attacking unit B and unit A has a shorter weapon (such as the horned helm) then they get hit by unit B during the repel attempt. This is just one more chance that you're going to have each round to get hit and one more chance to take a wound.
Quote:
Lazy_Perfectionist said:
On the other hand, a unit gets a penalty to its defense for being swarmed, and apparently also gets a repel penalty each time it has been attacked, as well.
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You're reading it wrong. The -2 repel applies to the defender with the longer weapon.
Really my issue with the helm, more than anything else, is the -2 to defense. I just think that the wurm can't handle getting hit anymore than it already does even with Awe. I know I wracked up 4 afflictions on my wurm in Starfall just by chewing through indies.
Jazzepi
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