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  #1  
Old August 23rd, 2007, 03:38 AM

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Default Re: New nation: NATURE rising early stages

You can have a unit increase unrest in the province it's in and if you give it the spy ability it can cause even more with the 'instill uprising' command.
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Old August 23rd, 2007, 03:57 AM
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Default Re: New nation: NATURE rising early stages

Yeah that Mexican myth, I could try and get a sprite together for it... if your willing to put it in, but I don't think making it a spy is a good idea, I don't think a wild creature could really instill an uprising.
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Old August 23rd, 2007, 05:53 PM
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Default Re: New nation: NATURE rising early stages

I could see it eating up the farmers animals. They get all riled up and blame their neigbors and start feuds and such. A little streach i guess.
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Old August 23rd, 2007, 06:36 PM
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Default Re: New nation: NATURE rising early stages

I think, if we are gonna put them in, that they would cause unrest that way, as in they just always do that, even in your own land when you first recruit them, but we're talking about maybe, 5 unrest per turn or something similar, cause if you then get like 5 into a province, it's either stuck on like 20 tax or constantly patrolling until they catch them.
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Old August 25th, 2007, 09:35 AM
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Default Re: New nation: NATURE rising early stages

You know, if I copy and pasted say the back fur from the giant wolf pretender, I might be able to make a better silverback... want me ta give it a try?
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Old August 25th, 2007, 06:02 PM
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Default Re: New nation: NATURE rising early stages

That sounds good. that is about what i was imagining.
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Old August 29th, 2007, 06:24 PM
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Default Re: New nation: NATURE rising early stages

Cor?? how's this going lately??
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