.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 16th, 2008, 07:29 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Counters to Niefelheim

3/4th the weight of an elephant is a whole lot of ants, Tifone... So I think Niefels could do better than balsa wood and wicker weapons. Not to mention that Niefel Giants aren't as big as elephants.

As far as them fighting each other, who's to say they ever did? Unlike the humans and gods in the Norse sagas, the Jotuns themselves were quick to ally with all manner of beings. And I can't recall any specific instances of them fighting amongst themselves. And it was the Norse gods who started things by killing Ymir, the father of *all* Jotuns. It was also the gods who instigated Ragnarok, for that matter, by betraying Fenrir, beheading Mimir, burning Angrboda, and imprisoning and torturing Loki.
__________________
You've sailed off the edge of the map--here there be badgers!

Last edited by HoneyBadger; October 16th, 2008 at 07:41 PM..
Reply With Quote
  #2  
Old October 16th, 2008, 09:22 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Counters to Niefelheim

Actually-to correct myself and prevent some confusion, it was the Vanir, not the Aesir, who beheaded Mimir. So not precisely the gods of the Norse, more like the cousins of the gods of the Norse, who were responsible for that particular act.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #3  
Old October 16th, 2008, 11:49 PM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Counters to Niefelheim

This discussion seems immaterial.

C'mon you all. Jarls are almost gods themselves. They don't abide by any of the normal rules of physics. Give it a break.
Reply With Quote
  #4  
Old October 17th, 2008, 12:53 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Counters to Niefelheim

It's just fun to think about, Lingchih Postulating on the physiology of mythological creatures might seem irrelevant, but it's great for getting the mental gears turning. And the more mine turn, the more mod Nations I seem to come up with-and now that I'm making major progress on some of them, I don't have to feel too bad about that.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #5  
Old October 17th, 2008, 03:54 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Counters to Niefelheim

Well, giants-Jotun or otherwise-were often depicted as wonderful smiths. The sword that slew Grendel's mother, for instance, was a giant-forged blade.

Iron-nickel alloys are actually pretty cold resistant, and although certainly rare (only found naturally on Earth in the form of meteors), they *were* available, and used, in ancient times. So who's to say they're not getting their metal from meteors stuck in Niefelheim's ice?

As Niefelheim isn't necessarily a terrestrial location, since it's outside the boundaries of atleast Midgardt, it's a possibility.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old October 17th, 2008, 06:54 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Counters to Niefelheim

Theoretical mythology!
Reply With Quote
  #7  
Old October 17th, 2008, 07:03 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Counters to Niefelheim

Yep! I'm working on my PH.D.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old October 18th, 2008, 06:47 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Counters to Niefelheim

phd's are overrated anyway , I never could get myself to bother with it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #9  
Old December 8th, 2010, 09:59 PM

ExHeretic ExHeretic is offline
Private
 
Join Date: Nov 2010
Posts: 35
Thanks: 13
Thanked 8 Times in 6 Posts
ExHeretic is on a distinguished road
Default Re: Counters to Niefelheim

I know that this is old post and i know it is derailed for many pages =P But since this is in the strategy index and nobody has yet given this solution to the orginal question i still want to post it

So how to beat niefel giants whit EA acro? Short answer: chaff and reversed communion of mystics casting Gifts from heaven

The little longer answer is: In my opinion when playing acro (any age) you should be bying mystics from every castle exept capital. Mystics do 3 things... Research, forge and defend ur castles. About 60% of the mystics have atleast 1 earth magic and can be used for gifts communion.

Here is example of how to pull this off... Lets say u have 10 mystics, some oreiads and 2 turns to prepare... 6 of ur mystics have atleast 1 earth. We will use those. Forge 2 crystal matrixes. Put those on two lowest mystics on ur commander list. Script first four mystics to cast communion slave and then gifts (slaves will cast two gifts and pass out). Script fift mystic to cast power of spheres and then gifts. Script last mystic to summon earthpower, Gifts. Make oreaid cast wind guide to help giving those gifts to the giants. This will give u 14 guaranteed casts of Gifts each summoning 3 damage 150 meteors. Thats enough fun to smash 42 giants

More mystics = more fun

If you forget about that wind guide then this strategy is usable quite early in the game.. All you need is Thamaturgy 1 conjuration 3 evocation 5 and some mystics.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.