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  #1  
Old August 25th, 2007, 09:30 PM

jutetrea jutetrea is offline
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Default Re: Wish-List for Dominions 4


Wish: Additional scripting commands (2) - 1x turn Defend and rest of battle Defend.

Defend - unit can not move or perform any actions beyond retaliation and retreat. If unit is attacked it will retaliate via melee and if routed will flee. While in "Defend" mode unit gains defensive benefits (depending on balance, opinions)

Defense + (.5 x current Defense) - 10 def -> 15 while "defending"
"Full focus on dodging enemy blows"
MR + (.33 x current MR, rounded down) - 10 MR -> 13 MR while defending
"Unit is unusually alert to any attempt to alter his thoughts"
----
Or possibly double shield bonus for that battle, shrug.

------------------------
Item
"Blood sodden mail"
BN, BD, or DN
+15 hp, -50FR, (possibly 10% regen or recup)
Either moderate AC (15ish), low enc, -1 (or 2) def
or
High AC (18ish), med enc, -3 (or 4) def

The life energies of xxx sacrifices are captured in this suit of wooden armor. While cumbersome, the energies protect the wearer and impart a portion of their energies into keeping the wearer alive.

I just think it would be cool if there were an item that would enable some of the units that "could" be good thugs but don't quite have the hp for it. A lot of times a 12 hp unit would be just fine as a thug with 27-30 hp. Could use pretty much any item slot, but when creating thugs I always seem to have a very small subset of armors I use. I guess the same could be said of boots/helms as well though.

+15 hp or fear +0?
+15 hp or flying?
+15 hp or Gore?
+15 hp or .....
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  #2  
Old August 26th, 2007, 07:13 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Wish-List for Dominions 4

I think nature magic should boost your HP instead of regeneration, since the regeneration bonus is bugged anyway.
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Old August 27th, 2007, 12:06 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Wish-List for Dominions 4

> I think nature magic should boost your HP instead of regeneration, since the regeneration bonus is bugged anyway.

Bugged? In what way? It adds +1/skill level to the basic regen value, so a crone of avalon with 8 HP that casts regen on herself should regen 1(10%of HP)+3(nature skill)=4 HP. A lamia queen with 2 nature and 20 HP should regen 10(50%regen)+2(nature skill)=12 HP. Is this not the case?

Regen from bless is 5% at godskill 4.

Edit: HP bonus has been considered in other occasions, but has been discarded. The reason is that HP adjusts slowly. A pretender doesn't get new HP when they enter a new dominion etc. Adding HP would be problematic if you trade items back and forth to increase HP, unless the curent mechanic was remade. THis is perhaps more true in the case of HP-adding items, which were considered before the release. We found some problems to it that were not easily solved. I can't remember the details, but JK had me convinced it was problematic.

But apart from that I like the idea.

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Old August 27th, 2007, 03:42 PM
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Default Re: Wish-List for Dominions 4

Doesn't work, last time I checked-if it did, I'd use wyrms a lot more often.

Try building a wyrm with 10 nature and one with 0 nature, and see what happens to it's natural Regeneration-I'd love to be proven wrong on this, since I use Regeneration a lot.
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