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August 26th, 2007, 06:38 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
 thanks, now I'm modifying Illwinters, if you can't tell, the best sprite there is made from an MA Ulm Axeman, though.. the LA Marginon Captain didn't work out so well, I tryed to colour change it but I couldn't change it to any kind of grey or black so I had to settle for him having leather, and he looks kinda out of place, He's the Grappler.
But the feedback I'm most interested in, is in the mercenary and the Grappler, do ya think I made the Heavy Falchion too good? and the Grapple Chain, not sure on that, it's got the Flail quality as well.
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August 27th, 2007, 06:05 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
I just uploaded a mercenary captain and three more mercenary units, next I'll be working on some spell casters and if I can somehow! make a story for a sacred I'll try and jot that in with the wizards and priests, then I'll get started on a few more troops.
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August 27th, 2007, 09:23 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
Okay! the nations only priest and a few mages, I'm looking to add... two more, and a sorta, "Pirate Lord" with maybe, some chances for magic, as in theres pirate lords are very strong pirates that are in some way or another great, but I don't know weather to either, Make a funky kind of Pirate Lord with lots of low chances for lots of different kinds of magic and good leader.
OR make a bunch of much more powerful and unique ones as heroes, I'm looking for some peoples opinions to make this mod good, rather than whats easiest for me, which is making one commander.
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August 28th, 2007, 09:17 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
any feedback is welcome, any at all
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August 28th, 2007, 10:38 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Pirate Nation!!
I like the concept of a pirate clan, but I find the OB lacking in 'elite' troops, which may make the playtesting quite harsh. You choose an hard task, as normally pirates fight on sea, so you'll have to create units from scrap.
The sprites seem fine to me, especially the mercenary troops.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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August 28th, 2007, 06:03 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
I already have a good idea for at least one elite troop but I don't think I can squeeze in any sacreds.
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August 29th, 2007, 07:50 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Pirate Nation!!
Oh I forgot to add, I uploaded a bunch of new stuff about an hour or two ago, added an elite troop, a new mage, which may need some balancing and a few small sprite fixes.
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