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August 27th, 2007, 01:11 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
The shields don't have parry 8 in the new version, they have 6.
Them having 8 was a sort of bug - the code was #enc 2 #def 6, which I thought would give them parry 6, but it actually gave them parry 8.
The high blood magic level of the gilgans doesn't IMHO make them the most powerful blood nation, because I believe they currently don't have blood hunters to the standard of Lanka or Mictlan. The blood hunter is the cornerstone of a powerful blood nation, not so much the high levels of blood magic (to a point). I might need to tone down the Gilgan's magic levels somewhat, this is true, though when I looked around they didn't seem much more powerful than other high priced cap only MA mages. I could have that wrong, I admit.
The chance of getting 6 blood with a gilgan is very very remote. They start with blood 3 so they'd need to pass a 25% chance, a 25% chance and a 2.5% chance in a row. Less than one in ten will have blood 5. They are expensive cap only units, so it's safe to say you won't have /that/ many of them.
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August 27th, 2007, 01:18 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
I just looked over some expensive 'archmages' from the MA period such as the Arch Theurg, Grand Thaumaturg, Grand Master one from Marignon etc - they seem more or as powerful as Gilgans, though obviously less beefy.
Is the chance of high levels of the blood with the gilgans even as powerful as the high levels they can have with some conventional stuff like astral or the elements? Blood can be empowered far more easily and isn't really very hard to boost 2 levels or so.
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August 27th, 2007, 01:41 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
So if im correct here 1 in 16 capitol only, 390 gold mages will have blood 5 and 1 in 640(dosn't sound right but...) will have blood 6 and of course, those with higher blood have fewer other paths and as already mentioned high blood is not as powerful as certain other paths.
Their blood hunters arent bad but they either have higher upkeep than other nations due to the lack of sacred status or, in the case of the misborn, are not too reliable to get blood and those that dont often have few jobs to preform due to their odd/low paths.
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August 27th, 2007, 01:51 PM
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BANNED USER
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Join Date: Feb 2007
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Thanked 324 Times in 190 Posts
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
We were just talking about it over the IRC channel. Various numbers are flying around, but yes, the chance of B5 is less than 1/10 (roughly 1/15) and the chance of B6 is 0.15625% or 1/640.
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August 27th, 2007, 01:55 PM
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BANNED USER
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Join Date: Feb 2007
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Thanked 324 Times in 190 Posts
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
Chance of B4 or above (pretty damn good) is 52.5%
Abysians Warlocks have a 25% chance of B4 I hear.
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August 27th, 2007, 03:08 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Arga Dis, Blood and Bronze - QUICK UPDATE 0.7
Anywha, I've made some balance changes based on suggestions I've been hearing and will release 0.8 quite soon.
I'll also throw in a bit of new content. A pretender or a blood summon or something. Suggestions are welcome.
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