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August 27th, 2007, 04:42 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Mod game: Amoscalypse Now
I was told a joke, that I did not get. Does anyone know why "Just ask for any of Cohen's mod" is funny?
I want to try the Kobolds (Urdheim)
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August 27th, 2007, 06:29 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: New Mod game: Amoscalypse Now
sorry
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August 27th, 2007, 07:21 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New Mod game: Amoscalypse Now
According to Sombre's post Sensori has reserved Mushroom Kingdom Folket.
Just passing through...
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August 27th, 2007, 10:50 PM
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Corporal
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Join Date: Apr 2004
Posts: 175
Thanks: 0
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Re: New Mod game: Amoscalypse Now
What a great idea! Count me in for this game.
Still looking at possibilities but I to reserve the Blood Elves for now. i have a question. Must I choose the Prince of many Faces as my pretender for this mod? The mod maker says something to that effect in the thread Is that just a suggestion, a good idea, or a rule for this mod?
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August 28th, 2007, 12:25 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Mod game: Amoscalypse Now
I don't think there are any rules, really. So it's up to you based on what he said in the original thread.
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August 28th, 2007, 01:00 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Mod game: Amoscalypse Now
Yup, Sensori called dibs on Mushroom Kingdom, Folket. You could ask him if he'd leave it to you or you could chose another mod nation from the mod list. There are still lots of nice ones available, even if your favorite one is taken.
I'll update the top post with the current players now...
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August 28th, 2007, 10:20 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: New Mod game: Amoscalypse Now
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