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Old August 28th, 2007, 03:14 PM

Sombre Sombre is offline
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Default Re: Tomb Kings backstory

If the nation is for MA, here are the ID notes I update as I do MA releases. Ogre Kingdoms isn't on there, because I don't worry about conflicts until I reach the release.


----------------------------------MIDDLE ERA-------------------------------------------



Worthy Heroes v1.7b

-----weaponslots used : 770-772
-----monsterslots used :2800-2833
-----armorslots used: 380-381



CBM 1.1

MONSTERS -- 2851, 2877-81, 2888, 2890-2 (added 2878-81)
WEAPONS -- 659, 708-710, 751-5, 768, 769 (same as before, but with one conflict on 754 - move to 756?)
ARMOUR -- 252-264 (same as before, but with conflict on 264 - move to 265?)
NO SITES (site 890 no longer in .dm file)


Skaven -- Cool with WH, CBM

----Uses ID numbers

--weapons 670-685

--monsters 2140-2158, 2160-2174

--sites 993-5

--nation 73

--nametype 143


HOburg Alliance SE -- cool with CBM, WH and Skaven

-- ID NUMBERS USED

-- Nation 79
-- Monsters 2101-2119
-- Weapons 640, 641
-- Sites 760




AVERNUM v1.25 -- cool with CBM, WH, Hoburg SE and Skaven


----Uses ID numbers

--weapons 690-695

--monsters 2760-2781, 2783-97

--sites 990, 991, 992

--nametypes 144, 147

--nation 72


ARGA DIS V0.7 -- Cool with CBM, WH, Avernum, Hoburg and Skaven

--nationslot 75 -- fine with all above
--weaponslots 646 -- fine with all above
--armourslots 322 -- fine
--unitslots 2320-2330, 2354-2366 -- fine
--siteslots 790, 791, 792 -- fine




Basically I wouldn't worry about conflicts with other mods. They can be ironed out quickly for combined .dms in mod games and if I make a CBM version of anything I ensure that it is conflict free with all the other CBM stuff of that era, CBM itself and Worth Heroes too.

Anyway, the above might help you. Sorry if it's a bit rough around the edges, they are just notes after all :]

Clashes with Vaettiheim are 100% ok as long as they aren't in the same era btw, as unless this is the case, people have no business having them on at the same time.
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