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August 29th, 2007, 01:49 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Best Mod Vote idea.
If we had lots of people playing mods I would agree, but currently I think it's only a small number of players who actually use them.
We're on the 3rd MP mod game now and if we keep organising stuff like that people will get more of an idea about which are the best mods, or at least suit them best. I try to be pretty impartial, because I'm a modder myself, but by making CBM versions of only certain mods I guess I'm playing favourites.
This thread might do better in the main forum actually - I guess there are people there who play a mod or two (probably WH and CBM) but never really come in here.
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August 29th, 2007, 02:51 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Best Mod Vote idea.
Who better to rate mods then other modders?
I would assume rating wouldn't just be on playability, but also on construction quality, technical merits, balance, etc
I think it would actually increase the amount of people who would play mods. Its actually quite intimidating to jump on the forum and see 100 mod threads. If the vocal minority says that a,b,c mods all work, are balanced (or unbalanced if desired), and are fun I think the "mod-newbie" would be more likely to try them out.
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August 29th, 2007, 03:12 PM
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Major
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Join Date: Aug 2004
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Re: Best Mod Vote idea.
My favorite nation mods so far are Ulm Reborn, Skaven, and that weird Insectoid mod. The Mushroom Kingdom is awesome it its very unique way. There are many more I'd like to try.
I'd say for popularity and MP use, the Conceptual Balance and Worthy Heroes mods are top priority. Get them, and come blitz on the IRC channel!
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August 29th, 2007, 07:33 PM
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General
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Join Date: Oct 2006
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Re: Best Mod Vote idea.
I'm kind of against this, because you've got so many people putting so much hard work into mods for so many different reasons that to say "A mod is better than B mod", it's just relative, and it really doesn't do anything except make the mods that *are* played even more exclusive and rare.
It's much better to promote all the mods, as a community, and simply promote the ones you like better, individually, rather than make this into a popularity contest which has no real basis in anything, or point.
__________________
You've sailed off the edge of the map--here there be badgers!
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August 30th, 2007, 01:11 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Best Mod Vote idea.
It has a basis in popularity which may or may not suggest a basis in quality. To paraphrase another - If quality is entirely subjective and relative then criticism and opinion is not 'nothing' it is 'everything'.
As for the point,... It does seem that people are put off by the volume of mods and not knowing where to start. But who is willing to tell them where to start? Which mods are best?
So I guess the idea of this thread is that there's going to be some kind of community consensus. But I know I haven't played all the mods here,.. not even close,.. so it's very difficult for me to say. A better question than 'which mod is best' might be 'which mod is most popular?'
In which case I'd still go for Conceptual Balance Mod :]
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August 30th, 2007, 02:23 AM
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General
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Re: Best Mod Vote idea.
I'm not against information on which mods are the most generally important, useful, etc. for the benefit of new people. That goes without saying.
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You've sailed off the edge of the map--here there be badgers!
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August 30th, 2007, 06:00 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Best Mod Vote idea.
Quote:
Sombre said:
But I know I haven't played all the mods here,.. not even close,.. so it's very difficult for me to say. A better question than 'which mod is best' might be 'which mod is most popular?'
In which case I'd still go for Conceptual Balance Mod :]
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You haven't played a lot of the mods here? you made the mod list!!
I've played just about every mod at least once, and I am sorta against rating mods, cause come on, who looks at a list of mods that are rate from lets say 1-30 and goes, hey I'm gonna try all 1-30 no, they'll try 1-10 or so and thats 20 peoples hard work ignored.
What we should do! is make one huge zip with every mod, update it monthly or bimonthly and include a stick thread with a link to this, a name for this thread that attracts new people and short descriptions of each mod on the thread and in a note pad document inside the big zip.
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August 30th, 2007, 06:11 AM
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BANNED USER
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Re: Best Mod Vote idea.
Hey I spend more time modding than playing, what do you expect? The mod list was just an attempt to get the forum a bit more ordered. I'm glad I went ahead and did it, because someone sort of had to, but I've stripped back the detail since I first started it and now it's basically just a list of links to original mod threads. Pretty objective.
I think it's fair to say that some mods are better than others. Whether the author put in more time, or the concept was better to begin with, or it had the benefit of someone's artisitic ability or extensive MP balance experience,.. who is to say? But there is clearly a difference in quality between say, the dom2 mods and the dom3 ones. If you had a list of mods 1-30 and people with no idea of what to expect played the top 5 instead of 5 random mods, I think they'd get a better impression of dom3 mods overall, which would be good. They'd probably also have more fun. So there is an argument that it would be helpful.
I don't think a ranking system like that would work though, even if it were wanted/needed.
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August 30th, 2007, 10:42 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
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Re: Best Mod Vote idea.
CB mod. Makes Multiplayerr much more enjoyable
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