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August 29th, 2007, 08:43 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Devourer of souls
Quote:
RamsHead said:
No, I wouldn't say that it is worth thirty death gems since you will have to bring mage support to ensure that he can hit the SC.
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I've been told the Devour Soul effect always hits (even if the bite doesn't) and it is irresistible.
GoR him for some extra scripting control.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 29th, 2007, 09:32 PM
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Sergeant
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Re: Devourer of souls
The soul death effect is tagged as a secondary effect, which means that the bite must hit for it to take effect. Either you are misinformed or there is some special mechanic for the devourer. The effect is irresistible though, like you said. The devourer is not a bad unit, but it is a bit expensive.
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Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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August 30th, 2007, 04:37 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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Re: Devourer of souls
try gift of reason on the devourer, equip with pendant of luck and another boosting armor / defence.
with a good bless he is pretty effective.
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August 30th, 2007, 10:11 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Devourer of souls
Quote:
RamsHead said:
The soul death effect is tagged as a secondary effect, which means that the bite must hit for it to take effect. Either you are misinformed or there is some special mechanic for the devourer.
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Isn't there an "always hits" attribute for some secondary effects?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 30th, 2007, 10:33 AM
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National Security Advisor
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Re: Devourer of souls
Yep, there is. The mod command is #secondaryeffectalways.
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August 30th, 2007, 10:48 AM
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Second Lieutenant
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Join Date: Nov 2004
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Re: Devourer of souls
He would certainly be worth the gems if he was a 19-foot long Allipotomus.
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August 30th, 2007, 11:25 AM
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Major
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Location: Union, SC
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Re: Devourer of souls
Quote:
RonD said:
He would certainly be worth the gems if he was a 19-foot long Allipotomus.
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Hah! Everyone around me thinks I'm crazy, muttering and chuckling about allipotomuses.
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Caduceus
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August 30th, 2007, 11:40 AM
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Lieutenant Colonel
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Re: Devourer of souls
Quote:
llamabeast said:
Yep, there is. The mod command is #secondaryeffectalways.
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The question now is whether that is the attribute of the Devourer's Devour Soul effect. I have neither the knowledge to check that, nor the time to acquire it.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 30th, 2007, 12:12 PM
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Lieutenant General
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Re: Devourer of souls
In my very limited test, it did not always hit. and since it died so fast, was hard to get much data about it.
And you can only have 1 summoned at a time. I hope that is for some thematic reason and not because these things are considered overpowered. Not only are they not overpowered, id never spend 30 d gems to own one in a real game. Their attack is not even ranged.
And despite KO saying it has a name, it is not even a commander. If memory serves it was also a magic being, meaning it can be dispatched fairly easily by a thug dual wielding elf banes. But that is unnecessary, because in my test it died to castle bought units.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 30th, 2007, 02:22 PM
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Second Lieutenant
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Join Date: Dec 2005
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Re: Devourer of souls
If you quicken it, it kills TWO militia a turn.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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