|
|
|
 |
|

August 30th, 2007, 12:04 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Placeholder for new Megagame - Evermore
I am not a fan of the wrap around. Sure it is an advantage to start in a corner-or is it? In my area of the map NW Corner the race in the corner(MA Caelum) was one of the 1st killed because other races wanted to be in the corner.
Typically races not in a corner will fight towards the corner or edge.
I think the race selection process is much more determinative of one's fate than a corner.
MA Ulm or EA Lanka-you decide.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 30th, 2007, 12:22 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Placeholder for new Megagame - Evermore
No arbitrary winning conditions. People that start out with more challenged races need more time to amass provinces than races like LA Ermor/EA Lanka/LA Ryleh etc.
To give the more balanced races a fighting chance to win, there cannot be a race to reach a certain number of provinces by a certain turn.
If players get bored after 9 months, they can resign or go ai.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 30th, 2007, 01:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like
A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global
Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".
I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

August 30th, 2007, 01:09 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Strongly agree with Gandalf.
Multiple winning conditions would be nice for a game this big, where we can actually take our time and plan for the extremely long run  At least with the right peaceful neighbors.
|

August 30th, 2007, 08:30 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Szumo, that map editor looks awesome! You should make a thread on the maps/mods forum section.
Some kind of well defined victory conditions/turn limit sounds sensible to me. If it goes on too long people will drift away, and then its somewhat ruined for remaining players. To me the early turns of a game - 0-75 perhaps - are the most fun. 125 should be plenty. However, I won't be playing, so you should probably disregard this opinion!
|

August 30th, 2007, 08:34 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Quote:
Gandalf Parker said:
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like
A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global
Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".
I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.
Gandalf Parker
|
I'm definitely not playing in a game like this.
Jazzepi
|

August 30th, 2007, 08:46 PM
|
BANNED USER
|
|
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Yeah. Crap if we have a game like that then we can't have all the discussions and betting early about who will win. No one would be able to say ahead of time who is strong or not. Leave it just "my army can beat your army" until only one is left standing. So those with more experience will know where they rate. It doesn't matter if a game this big can never finish a game that way. Because that's the way the game is supposed to be played.
|

August 30th, 2007, 08:54 PM
|
Corporal
|
|
Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Yeah, it would suck to have actual strategy in Dominions. Damn, who came up with that stupid idea.
|

August 30th, 2007, 09:04 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Placeholder for new Megagame - Evermore
In a game that is basically ALL strategy, I'd have to agree with Wikd Thots.
Image a small nation with NAP's to all it's neighbors. It is free to spam forts, research, and cheap units. And if it played it's cards right it could win the race to the uniques.
All of a sudden a nobody non important nation just won the game.
|

August 30th, 2007, 11:39 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Placeholder for new Megagame - Evermore
Szumo - the map does look cool - but I'm looking for a randomly generated one with the types of lands spread out (imagine starting in the middle of the sahara)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|