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  #1  
Old August 30th, 2007, 01:52 PM
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Tuidjy Tuidjy is offline
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Default Re: F\'Thaqqua: free advertizing!

No worries. The graphics issue is an important one. But I dare say that weak
nations led by a supercombatant can surprise anyone ;-)
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  #2  
Old August 30th, 2007, 03:11 PM
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Default Re: Sylvania

Sounds designed as a perfect ally for some armor-heavy nation

But Im guessing there is a reason Sombre came up with the name Amos calypse.
Since those are balaced to each other, but imbalanced for vanilla Dom3 nations, they tend to be better for use as AI's or for playing against each other.
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Old August 30th, 2007, 04:06 PM

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Default Re: Sylvania

Eh,.. I don't think you quite appreciate what you're dealing with here. Let's say you took a SC wyrm as your pretender, gave him dom 10, magic for buffs etc. Pretty nasty shock for someone in the early game, right? And you'd be able to take at least ok scales.

Well, let's look a potential build from me. The pretender for my chosen nation, Stigian Corruption, has 4 armour negating attacks all with the secondary effect of soul slay. He is also ethereal, H4, immortal, stealthy,.. that's before buffs. I can also build units (units, not commanders) with two soul slay effect melee attacks and defence 37 out of the box. Did I mention they're sacred and cost only one resource? Not that it would matter, because I get 60 free resources a turn from a site in my cap. The site also gives me 6 astral pearls by the way :]

Vanilla SC pretenders aren't exactly worrying.
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Old August 30th, 2007, 04:53 PM
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Default Re: Sylvania

But why lay all that out at the beginning of the game hwen you are trying to get people to join? Its very nice of you, but kindof counter productive.
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Old August 30th, 2007, 05:06 PM

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Default Re: Sylvania

I'm not trying to get people to join. Quite the reverse, I'm explaining to Tuidjy that he'd be wasting his time playing Sylvania in this game. Besides, we already have enough people to start and they're mostly using nations with similarly overpowered stuff.

I'm not revealing any strategy. This is all stuff they'd find out in 5 minutes if they looked in some of the mods that have been picked.

If simply telling people about the units in an available mod that will be in the game is counter productive then I wonder what you would consider 'productive',....

Perhaps refusing to share any information on the mod? Ensuring that I win by picking/creating the most overpowered mod possible? Duping people into entering a knife fight with a toothpick?

All of the above seem counter productive to me.
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Old August 30th, 2007, 05:09 PM

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Default Re: Sylvania

You know, I think it is too heavy for me. Gandalf is right, no point is playing against this. Urdheim is strong, but that described God is insane. The troops just as much.

I wait for the combined mod to look at, but I could give up after I see other mods. I looked at Angels and one other, and they were scary, but not insane. I laughed at Cohen's Crusaders when Petar showed them, but now I think I did not see the worst.

Sorry, but games are for fun. Wrestling T-34 is not fun.

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I looked at Stigian Corruption. I am out.
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Old August 30th, 2007, 05:17 PM
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Default Re: Sylvania

I only meant "counter productive" to getting the game started. Not to the quality of the game. I know that you were helpfully offering expert opinion.

And Wikd.. (again) do not repaint my words please.
And as far as the IRC channel goes, I have found that the gathering of experts there is quite useful. I especially recommend it to anyone who has an idea for a nation/god/build/tactic that they would like a critique on.
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  #8  
Old August 30th, 2007, 05:20 PM

Wikd Thots Wikd Thots is offline
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Default Re: Sylvania

RAAZZZZZZberry!
It still sounds like you are all saying the same thing I did but just did not like the way I said it.

IRC is great for getting helpful expert opinions

Just try not to get it before going into the game unless you want convinced not to even try it
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