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August 31st, 2007, 10:24 AM
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Private
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Re: New Mod: Drives \'R\' Us
ah sorry, I wasn't referring to you as the creator, but it was just an example of genius things that have been added to weirder worlds. I've been working on a heat seeking photon torpedo like the one in star trek, when general chang can fire while cloaked... nobody happens to know a flag that will let you do that by the way, do they?
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August 31st, 2007, 04:50 PM
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Sergeant
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Re: New Mod: Drives \'R\' Us
The only way I can think of to make a weapon fire while cloaked is to make a gong-style device, which means it can only be fired once per battle, and it fires out of a random ship in your flotilla.
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August 31st, 2007, 05:04 PM
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Sergeant
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Re: New Mod: Drives \'R\' Us
Koppit - I understand now. You were just saying "Hey, since you've got all that free time, you should put it to good use by making a tutorial site of things you and other modders have figured out about this stuff."
Not a bad idea. I know I wish the Infinite Space Federation and the Modmaker's Guide to the Galaxy were still being updated.
It'll go on my "to do" list, but there's a lot of other things higher up that list at the moment. On top of updates and debugs on my existing mods, I've got two more I'm working on. And I promised my wife that if I'm not working, I have to start painting again.
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August 31st, 2007, 11:01 PM
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Re: New Mod: Drives \'R\' Us
this could be like painting - painting a picture for the rest of the modders in the WW galaxy 
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August 20th, 2010, 04:46 AM
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Re: Updated: Drives 'R' Us v4.0
Just a thought for a tweak:
On the Lummox Ranch quest, if you arrive at the ranch with both lf_lumstal and dv_preglum, have the owners offer to "buy" the mated pair. Maybe with another item that can be opened (maybe a variation on it_plastic to make it an openable crate? dv_plastic?) to give a couple of random items as "payment" like you have for the stud fee?
I'd do it myself, but I'm literally brand new to the game and just now starting to get "modding fever" so I'm winging it as I go.
Fantastic mod by the way. I love your work!
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September 12th, 2010, 09:40 PM
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Re: Updated: Drives 'R' Us v4.0
Hi there,
Drives R Us is my favorite mod. While playing a game a few minutes ago, I ran into a bug when meeting the Muktians. I think I had already discovered their homeworld when I got this message. Found it funny more than anything, since it didn't hurt my game.
Screenshot is included below.
Keep up the good work.
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September 13th, 2010, 10:18 AM
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Sergeant
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Re: Updated: Drives 'R' Us v4.0
I wondered at the time if maybe it was a bad idea to include a star name that was a 140-digit mathematical expression in Russian.
Seriously though, that's an fairly amusing glitch. I hope it's not because of something I did.
Thank you for sharing.
If anyone else gets a similar message, I ask that they please comment here so I can know I have debugging work to do. Off the top of my head, I can't think of anything that would have caused that text error, so I don't want to spend time searching for it unless I know it's recurring.
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September 16th, 2010, 05:45 PM
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Re: Updated: Drives 'R' Us v4.0
Sgqwonkian,
When you find the green mind-controlling woman, it seems that dropping her off on a planet doesn't free you from the negative end-game effects that follow through when you normally bring her back to Hope. To better show the effect her appearance has on a game, I recommend you block her in the inventory so that the player isn't led to believe he got rid definitely of her curse. If you can't do that with a guest, well... maybe it could be done if she was presented as an inventory item, or its identity changed to such, to get rid of this bug.
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