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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 1st, 2007, 05:38 AM

Sombre Sombre is offline
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Default Re: New nation: NATURE rising early stages

No dire wolf? No amphibians?

It would be rather fun if the nation could build underwater forts and the two or three underwater animals too. The Sea Lion, the antlered one and so on.
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  #2  
Old September 1st, 2007, 05:45 AM
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Default Re: New nation: NATURE rising early stages

Good suggestion. i look into that. Did you have the same problems that Jutetrea had?
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Old September 1st, 2007, 05:48 AM

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Default Re: New nation: NATURE rising early stages

You mean Jutetra? Nope. He clearly has Vaetti turned on.
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Old September 1st, 2007, 05:48 AM
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Default Re: New nation: NATURE rising early stages

By the way I checked and Vaettiheim has the same mod number as Nature. Didn't think this would be a proble see in as nature is 1st and Vaettiheim is 3rd.
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Old September 1st, 2007, 05:49 AM

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Default Re: New nation: NATURE rising early stages

It's not a problem unless you have them both enabled at once, which there's no need to do, because they're in different ages. He just made a mistake I guess.
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Old September 1st, 2007, 05:50 AM
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Default Re: New nation: NATURE rising early stages

Your right Sombre, I meant Jutetrea.
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