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September 4th, 2007, 08:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: DevnullMod for SEV
Integrating the multimedia pack files into your mod download defeats the whole purpose of it. Please do not do that; it will set a bad precedent. Just like the image mod for SE4, the whole point is an install once type deal, and all mods have access to the images automatically without requiring a ton of excessive downloading for all.
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September 4th, 2007, 08:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: DevnullMod for SEV
It is just like the Imagemod packs for SE4; just use it and then post a link to the mirrors/torrent along with your mod files.
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September 4th, 2007, 08:40 PM
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Sergeant
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Join Date: Feb 2001
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Re: DevnullMod for SEV
Requiring users to download adjunct packages for a mod requires the users to have some technical savvy, though. It's far easier to just provide a .exe installer and have it do all the work (like I do with the editor).
What I might do, though, is have the installer do an optional install of the multimedia pack that I'll bundle in the .exe. That way, if you already have it, you don't need to install it and it will still keep it a separate mod.
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September 4th, 2007, 09:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: DevnullMod for SEV
Personally, I find mod installers somewhat annoying when the game has a well-defined structure. Hopefully a nice rar version (sans MMP) will be available as well.
What if the installer checked for the presence of the proper MMP version, then downloaded the pack(s) if they were missing? That could potentially waste less bandwidth..
Each pack of the MMP comes with a "_credits.txt" file, though it doesn't list any sort of version numbering... It would probably help your installer if it had such things in it. 
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September 5th, 2007, 05:48 AM
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Corporal
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Re: DevnullMod for SEV
I'm happy to hear of this since I have fond memories of DevNullMod (aka "Kitchen Sink Mod") from SEIV.
I would agree though with keeping the likes of the Multimedia Pack separate (not least since bundling an older version of MMP could cause problems with other MMP-reliant mods). If an installer is going to be used, then it could just check for the MMP and give a message (including a download URL) if it isn't found.
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September 5th, 2007, 10:37 AM
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First Lieutenant
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Re: DevnullMod for SEV
You could just provide two versions: one that requires the MMP, and one that includes all needed images.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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September 5th, 2007, 03:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: DevnullMod for SEV
But only if that other version is going to check for a previous MMP installation, and install the MMP files into the default folders as necessary.
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