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  #1  
Old September 5th, 2007, 10:46 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Dome spells

What about teleportation spells. Can an enemey teleport into a dome?
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  #2  
Old September 5th, 2007, 10:52 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Dome spells

Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages.
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  #3  
Old September 5th, 2007, 11:34 AM
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Default Re: Dome spells

Quote:
Sir_Dr_D said:
What about teleportation spells. Can an enemey teleport into a dome?
Allies or enemies will have problems trying to teleport into any province with domes.
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  #4  
Old September 5th, 2007, 01:07 PM
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Baalz Baalz is offline
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Default Re: Dome spells

Is the order that the domes effect castings random, or deterministic? Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding....
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Old September 5th, 2007, 06:23 PM

Evil Dave Evil Dave is offline
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Default Re: Dome spells

Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.
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Old September 5th, 2007, 07:16 PM
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Default Re: Dome spells

The domes are triggered in a good order. So what Baalz wants will happen.
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Old September 5th, 2007, 07:53 PM

Valandil Valandil is offline
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Default Re: Dome spells

Does anyone know the precise order?
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Old September 5th, 2007, 08:38 PM

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Default Re: Dome spells

I would guess something like

Dome of Flaming Death
Frost Dome
Dome of Arcane Warding
Forest Dome
Dome of Solid Air

That way the damageable ones are at the bottom (so least chance of being damaged), and the damage-causing ones are at the top (so always take effect).
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