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September 5th, 2007, 10:46 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Dome spells
What about teleportation spells. Can an enemey teleport into a dome?
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September 5th, 2007, 10:52 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Dome spells
Heh heh... just let Pythium try to Cloud Trapeze in. That happened in one of my games (Dome of Flaming Death), and I fried 10/11 mages.
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September 5th, 2007, 11:34 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Dome spells
Quote:
Sir_Dr_D said:
What about teleportation spells. Can an enemey teleport into a dome?
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Allies or enemies will have problems trying to teleport into any province with domes.
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September 5th, 2007, 01:07 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Dome spells
Is the order that the domes effect castings random, or deterministic? Ideally I'd like for spells to go through my dome of flaming death before hitting my dome of arcane warding....
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September 5th, 2007, 06:23 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
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Re: Dome spells
Search the Dom2 forum. IIRC, in one thread the Devs said that domes are triggered in the order cast.
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September 5th, 2007, 07:16 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Dome spells
The domes are triggered in a good order. So what Baalz wants will happen.
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September 5th, 2007, 07:53 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
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Re: Dome spells
Does anyone know the precise order?
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September 5th, 2007, 08:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Dome spells
I would guess something like
Dome of Flaming Death
Frost Dome
Dome of Arcane Warding
Forest Dome
Dome of Solid Air
That way the damageable ones are at the bottom (so least chance of being damaged), and the damage-causing ones are at the top (so always take effect).
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