|
|
|
 |

September 8th, 2007, 01:42 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: FQM Beta 12 Testing Help
I've tried three separate times, but can't get the mod to load. I have downloaded the packs, etc. I extract them into the subdirectories, but it is looking for files that aren't in the packs?
__________________
Caduceus
|

September 8th, 2007, 01:47 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: FQM Beta 12 Testing Help
Attached
__________________
Caduceus
|

September 8th, 2007, 01:52 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: FQM Beta 12 Testing Help
Okay, my workaround was to dump all the files into one directory and copy each into the 3 subdirectories - FQM, GE, SCwhatever, but I am still getting missing files... I guess I need to track down each one individually, which is a bit frustrating.
__________________
Caduceus
|

September 8th, 2007, 01:59 PM
|
 |
Major
|
|
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: FQM Beta 12 Testing Help
Alright, I got it working, because I am obviously a moron.
Annother pic - why don't the planet's match up with their colors on the main screen any more?
__________________
Caduceus
|

September 9th, 2007, 02:05 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Beta 12 Testing Help
The planet textures are not "finished," so I never went through the pain of rendering all of the portraits for them.
All of the MMP archives are designed to be extracted directly into the SE5\Pictures folder.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|