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September 9th, 2007, 03:16 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: AI Questions
Quote:
Wikd Thots said:
If the things that the AI does and does not do is so plain to the veterans then why don't they fix it? I hate to say it but the only tips on improving the AI that I can use is crap that I have seen in posts by gandolf and ballbarian and others like them.
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Other than making better pretenders for the AI, there isn't much players can do for it. The AI doesn't understand how to build an SC or play a coherent strategy. We would need for the Devs to make changes in the game, either getting better AI or giving us tools by which we can control or hint to the AI what it should be doing.
It may (and let me emphasize *may*) be possible to gain some control over the AI by hacking the .2h files, but if it is possible it's not just a few days work.
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September 9th, 2007, 05:09 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
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Re: AI Questions
If you know what the AI does well and does not do well then you should be able to design a AI nation. Take away what it wastes and give it more of what it can use.
A Scene Map like G talks about add to that. I have seen the suggestion that giving non-moving pretenders or non SC pretenders can avoid the arena problem. Or fully equip the SC so that it can live the arena.
The suggestions to change the game settings already work real well. The Scene map could do more and give the AI extra resources at the castle so that it will build more elite units.
And the most dangerous bless strategys should be able to be built into a scene game.
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September 9th, 2007, 11:56 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: AI Questions
Of course, you could give the AI a nation with one commander with six in all paths, and recruitable angels of the host as its only troops. Play on a map with no indies, with a W9 E9 pretender.
But what kind of game would that be?
The problem is that the AI doesn't make full use of what it has (as in any game), and thus must be given more to compensate.
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Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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September 10th, 2007, 09:29 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Re: AI Questions
I already stumbled upon 'heim' nations controlled by AI, who mostly used its good national troops. I don't think the recruitment is completely random, as the AI often puts up big groups of one type of troop. I think the problem is that it often seem to have no clue of how to regroup them in larger armies. ie : no mages supporting chaff hordes, or elite sacreds without priests.
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Senior member of the GLIN !
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September 10th, 2007, 11:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AI Questions
In a game with low resources and boosted resources at the AIs capital, it definetly uses more of the elite troops and fewer indept troops. So there is some sort of logic at work.
If you built an AI on a map. And gave it the provinces around it. Then boost the resources in the capital and nearby provinces then it should help quite abit. To make sure that the extra resources are used at the capital, you could either remove the recruitable indept from those nearby provs or make sure that they are useable units.
Im not sure about the same sorts of boost for a blessable nation. Does putting temples in those additional starter provs increase the number of holy recruitables at the capital?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 10th, 2007, 12:58 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: AI Questions
Yes, but the AI is so bad at using sacreds, it's really not worth it.
It'll just recruit more of the expensive sacreds, then send them off to die without sending a priest to bless them.
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September 10th, 2007, 02:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: AI Questions
Quote:
thejeff said:
Yes, but the AI is so bad at using sacreds, it's really not worth it.
It'll just recruit more of the expensive sacreds, then send them off to die without sending a priest to bless them.
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Arent there nations which make that almost impossible?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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