|
|
|
|
 |

September 10th, 2007, 12:25 PM
|
|
Sergeant
|
|
Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: EA/MA Ermor Late-Game Advice?
This is more of a communion question, but what sort of commanders do you use for communion slaves?
|

September 10th, 2007, 07:02 PM
|
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: EA/MA Ermor Late-Game Advice?
Thanks for the advice guys. Going for just completely massed Bane-stuff should work very well for EA Ermor.
|

September 10th, 2007, 09:32 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: EA/MA Ermor Late-Game Advice?
Bane-Stuff?
Banefire, Banelord, Bane, Banefire Crossbow, Banefire Archer?
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

September 10th, 2007, 10:14 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
|
|
Re: EA/MA Ermor Late-Game Advice?
Don't forget about falling fires for the mid game. Until the fire resistant troops start showing up, your better off with your communion masters to spam falling fires. It doesnt have as much range, but the area affect is bigger and your communion doesnt take as much fatigue doing it. Also, you can use phoenix power to buff. Because of the range of falling fires you want your master to cast 1 buff spell for your communion before scripting falling fire. for instance. 1 master scripted : communion master/phoenix fire falling fire/falling fire. The next communion master scripts communion master/twist fate/ FF/FF and then add another for etherealness/FF/FF. You want to use the mages that come with 1S 1F as your slaves. One thing to be carefull of is your communion masters killing your slaves by spamming raise dead while the enemy is running away. 1 mid to late game spell you can shoot for is Enchant 6, the one that gives you the fire gem income. It is easy to give one of your lucky F4 mages the 2 fire boosters to cast this spell. You may want N4 on your pretender to make some shrouds for your old mages to keep them from dying.
|

September 12th, 2007, 01:40 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
|
|
Re: EA/MA Ermor Late-Game Advice?
Actually, the thing to be careful of in you suggestion is a dying slave. pheonix pyre= BOOM!
I You also have soul slay/ paralyse,
twiceborn trick for darkvision, plus undead force, plus shadowblasts works well too.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
|

September 12th, 2007, 01:57 AM
|
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: EA/MA Ermor Late-Game Advice?
banefire archers are cool. And banefire is a pretty powerful spell in its own right.
|

September 12th, 2007, 05:08 AM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: EA/MA Ermor Late-Game Advice?
I think he said phoenix power and not phoenix pyre.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|