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September 11th, 2007, 03:37 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: The game, from Caelum\'s viewpoint
I was not even thinking about any game-revealing strategies. Like I said, this was a catharsis for me, and I also wanted to at least try to explain why I was dropping out of the game. This *is* "afterwards" for me. : ) I suppose this is a bit more 'believable' than a he-said-she-said "We had an NAP!" "No we didn't!" type of thing.
On the other hand...I do find it interesting that the two biggest backstabbing liars in the game (at least, from my point of view) are also the ones objecting the loudest to my writeup being released 'early'. And your objection is based on moral grounds, no less!
Wow. Interesting sense of ethics, there. : )
I am eager to see this game from other viewpoints. I can't help but wonder how many other darkened-room dealings there were that I *wasn't* aware of...
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September 11th, 2007, 04:03 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The game, from Caelum\'s viewpoint
Jeez, you really seem to hold a grudge easily. I mean, just a little accident with that harvester (whether you believe my explanations or not), and now I am a biggest backstabbing liar?? We also had some mutually beneficial dealings earlier in the game, IIRC?
Anyways, if that's how you want to take it. I should say that if little things like that, or discussions about NAPs and whether they're violated or not, etc, are such game-ruining experiences for you, you're better of not playing MP (as you mentioned yourself I think). Too bad, I thought it was a nice game.
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September 11th, 2007, 04:36 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Pity
The game from everyone's viewpoints are going to be dramatically different. I was hoping for a post-game from everyone because this has been such a great game, from my standpoint.
What has separated this game from the other Dominions MP games I have played has been the diplomatic aspect. Diplomacy has played a much larger role in this game than in any of the other games I have played (a whopping total of 2, one before, and one I started after this one). Anytime you have diplomacy in a game, you are going to have a he-said/she-said post-mortem. People view things in the context of their surroundings.
I'm going to have a fair sized post-mortem when all is said and done. I'm going to go turn by turn to do it, because things were nuts for a while.
If this game turned you off from MP Dominions, I would suggest trying another game. But, be forewarned any game that has as much diplomacy as this one did (my other Dom3 MP games you could hear a pin drop), is going to arouse passions.
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September 13th, 2007, 04:08 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Pity
Well, crap.
I'll do my best to get my turns in, but uni stuff has got my *** beat. I don't really have the time to complete my turns consistently, even on a weekly basis. I'll do my best, but I will inevitably stale a few rounds here and there.
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September 13th, 2007, 11:20 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Pity
If it would help you out I wouldn't mind moving to for example a 48hr schedule?
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September 13th, 2007, 12:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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48 hr schedule?
I'd certainly be up for doing this. We can keep it on quick host so if we get the turns in early we can keep it moving.
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September 13th, 2007, 05:00 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: 48 hr schedule?
OK, executive decision time here, we're moving to 48 hour host and leaving quick host on.
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