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September 11th, 2007, 06:54 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Sitting on the fence
Heres' a scary idea. People have started a weak pretender game where they've tried to design the weakest pretender possible within a certain set of rules and have that assigned to another player. So, how about an AI designed pretender?
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September 12th, 2007, 12:22 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Sitting on the fence
Hmmm maybe I will host a game where everyone turns in their pretender in SemiRandom code. Then if I can figure out a way to randomly assign those it will have a side benefit of gaining us more AI pretenders for the SemiRandom program
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 12th, 2007, 12:38 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Sitting on the fence
I'm not quite clear as to what this "SemiRandom code" is. Would you please clarify? I'm not even sure whether its animal, vegetable, or mineral.
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I mean... mod? Coding language? something you just thought up? Some utility I haven't seen yet, although I haven't been looking for any quite yet?
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September 12th, 2007, 12:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Sitting on the fence
Quote:
Lazy_Perfectionist said:
I'm not quite clear as to what this "SemiRandom code" is. Would you please clarify? I'm not even sure whether its animal, vegetable, or mineral.
...
I mean... mod? Coding language? something you just thought up? Some utility I haven't seen yet, although I haven't been looking for any quite yet?
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The SemiRandom program uses map commands. You can use it to randomize things in a map and then play it. It does a better job than my totally chaos programs because it can place a pre-designed province properly. It can also load a logical god/scales creation for an AI. One built for Mictlan, or Pangaea, or Arcos which are all so different. Its a cool program.
some great province files here
Special Provinces, Unique Defenders.
Some examples of god files are in here.. the AI Conquers
Or a heavier conversation here...
SemiRandom
He also has a program to help you tweak the settings on the map generator in Dom3 to some more personal prefences (sh as colors) but those are actually two different projects which he has blended in one menu lately Idea Thread for SemiRandom
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 13th, 2007, 04:23 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Sitting on the fence
Half-assed Game idea- Assassination, Supers, Duels
Everyone needs to design an awake super-combatant. When their super dies, they lose. Any attack force must consist of their god and up to 5 national, recruitable commanders. There will be unit caps on the troop size. Say, 50 national troops. something else for Ermor. A defense force can consist of up to 10 commanders (who can be super-summons in their own right), and 100 troops, who can be summons?
Its obvious I haven't thought to hard about this. But the germ of the idea is there. It's not quite a deathmatch, but close. Keeping combats small scale in intent. Maybe allow attack forces more flexibility?
This would be best for less serious, smaller shorter games. A blitz. It can be fun to toy around with pretenders, and by restricting attack forces, we change the focus from conquests to specific battles.
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