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View Poll Results: Is clam-spamming too powerful?
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Yes, always, the astral gems are too damn good, especailly at the current price!
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4 |
4.55% |
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Yes, but only in long games.
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29 |
32.95% |
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Yes, but only sometimes, e.g. for patala, who also get easy hammers, or with wish, or alteration sites etc etc.
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5 |
5.68% |
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They're about right, and shouldn't be changed.
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29 |
32.95% |
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No, their utility is balanced by the research investment/cost in mage time/gem cost or whatever, especially if you want to wish (or other high level spell-spam.)
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16 |
18.18% |
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No, they're no longer worth the investment/bother, especailly now tha I need nature/water mages to get them.
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5 |
5.68% |
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September 12th, 2007, 03:41 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Poll: Is Clam Hording Too Good?
disease possibly, but I'm not so sure on the other 2. Happy with a cost change as well, although I really wish it was dependent on game/individual totals. Sucks that someone who will be building 10 just to offset income gets hit as bad as the guy who builds 100.
For fetishes I usually just pick up a random indy commander or high HP low importance commander and remove right before they die. Bit of a pain to check hp, but not terrible.
Insanity would just make the unit temporarily unuseable, while the gems still accumulate. I usually put them on my researchers so it would force me to put them on other commanders, lesser researchers or purchase indys - which i don't think is a bad penalty.
Horrormarking, I never move my lightless around and have only been hit by horrors like 4 times in 8 months I've been playing. Not sure how they're measured, but would probably say a bit more severe then lightless - tart chains maybe? Not sure how the items are really ranked.
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September 12th, 2007, 03:56 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Poll: Is Clam Hording Too Good?
I think that the changes in Dom3 have made rampant clamming (ie: turning over your inventory in clams every turn ) a thing of the past. But they still have some effect on games.
However, there is one thing about clams that I dislike, and perhaps this is what irks other people: clams are not reported on the gem income graph and it can be a big surprise when some nation who has been a mid tier nation suddenly busts out with the highest level magics.
The solution to this problem seems pretty simple: include generated gems in the gem income graph.
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September 12th, 2007, 04:30 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Poll: Is Clam Hording Too Good?
heres a stupid but relevant question. Why is no one *****ing about sea king spamming?
Sea kings cost 35 more but provide a commander/water mage and troops. and only costs 3 water to summon, so its easier to get. It takes 55 turns for them to pay for themselves, but that is not taking into account the commander and units.
In my limited experince Sea king spamming does not happen. I think its the cost. So i say raise the cost to about 35 or 40 and be done with it.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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September 12th, 2007, 05:57 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Poll: Is Clam Hording Too Good?
The reason people spam clams is because you can reduce the cost with hammers and a forge. Everyone who is talking about how clams pay for themselves in 15 turns clearly hasn't ever clam horded.
If you have a hammer, and a forge up, a clam costs 1 nature and 5 water, I believe. It's something ridiculously cheap.
Jazzepi
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September 12th, 2007, 06:35 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Poll: Is Clam Hording Too Good?
You really cannot expect to have the forge up when clamming. With a hammer the price is 11 water 3 nature (and takes one turn to equip since it appears in the lab) - i.e 15 turns for payoff (provided you value gems equally, but thats another discussion)..
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September 12th, 2007, 06:40 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Poll: Is Clam Hording Too Good?
I'm not saying you're always going to have the forge up. But a discount of the hammer is quite good.
Actually for some reason I thought the normal cost of the clams was 15 gems total, so when people were making comments on it I thought they were not including the hammer reduction.
I blame the anestetics.
Jazzepi
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September 12th, 2007, 06:56 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Poll: Is Clam Hording Too Good?
My point is that if the cost was raised a bit more i think the problem would be solved. No one hoards sea kings, even when they can get a reduction from a magic site.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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