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  #1  
Old September 16th, 2007, 07:51 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

It be updated
  #2  
Old September 17th, 2007, 02:59 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

Oh and the weapon coding is only a matter of getting an idea, and then meticulously running the thing over and over until you can get it as close to your idea as possible...and using what's already there as an example.

I can tell you one thing: If you want any snazzy pattern to spawn from a missile, you almost always have to spawn a stationary object that is invisible and let that launch the next stage. Once I figured that out, my life got easier.

One thing that helps me come up with ideas is to try to break established patterns and behaviors for things. Example: the hydra missile is a missile that works better against races with point defense. Also (although this came out of SAIS) it happens that the Zorg Missile is useful because it will hit from behind and bypass most point defense. Finally, the blastoid will get hit by point defense, but will detonate when it does, so it may inadvertently take out a fleet of fighters.

I haven't spent much time with the beam weapons, but I will shortly. (I'm also going to have to go through and make a few more items of each type so you aren't just finding weapons everywhere).

Oh and I just learned something about my mod, and I'll share it. If you have Ripcord with twin mass drivers and the plasmoid shield, he's ruthless.

-Jeremy
  #3  
Old September 17th, 2007, 08:03 PM

Lord_Vader Lord_Vader is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

Alright, I got the patch... FANTASTIC mod! One of the best ones around. I've already played it three times in just a few minutes.

But, yep, your ability to code weaponry is outstanding. Since Fingers has quite a lot to do, maybe you could make a post here a bit like one of the documents in the Modmaker's Guide to the Galaxy, on weapons. This would really help me make my mod.

The Corrupted Tan Ru is a really good idea, and I love it how they break up into other ships when destroyed. I think I'll do the same thing for my new insane aliens.

I can't wait for the full version with the Dalomar, Silikites, Wraiths etc.
  #4  
Old September 18th, 2007, 02:59 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 0.90

Thank you very much. I'm going to keep adding content. I've got a few more weapons slated for it, and eventually I will add back in all of the races you mentioned (from SAIS) another race, and a bunch of other goodies. I am working on qualifiers this semester (for my degree) but I always need a reason to slack off, so I might start something.
 

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