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  #1  
Old September 17th, 2007, 02:24 AM

Devnullicus Devnullicus is offline
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Default Re: DevnullMod 1.0 Released!

Also, if anyone would like to post this announcement other places, I'm fine with that. I would post it myself on SpaceEmpires5.com, but for some reason, it won't let me log in any more. It says I'm online in the "who's online" window, but it won't let me post and keeps asking for login/password in the upper-left corner. Very annoying.
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Old September 17th, 2007, 03:43 AM

se5a se5a is offline
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Default Re: DevnullMod 1.0 Released!

I'm suprized you didn't wait till the next release of se5.
when it does come out you'll need to do a quick patch to make it compatible.
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Old September 17th, 2007, 04:18 AM

Devnullicus Devnullicus is offline
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Default Re: DevnullMod 1.0 Released!

I've been waiting for several weeks. I got tired of waiting. When it comes out, I'll hopefully have time to make the necessary tweaks to both the editor and the mod. *shrug*
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  #4  
Old September 17th, 2007, 04:39 AM
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Randallw Randallw is offline
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Default Re: DevnullMod 1.0 Released!

Well I think my longest and best games in SE4 were with Devnull. I particularly liked that mixing two racial traits created unique components. I'll keep an eye out for a Devnull game.

I see there aren't any unique components, but I see the armour plating and missiles I forgot. Is there something preventing colonise all modules?
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  #5  
Old September 17th, 2007, 07:16 PM
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Default Re: DevnullMod 1.0 Released!

Didn't P&N have some trait mixing too?
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  #6  
Old September 17th, 2007, 07:19 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: DevnullMod 1.0 Released!

Most definitely.
Pair up any of the 6 major traits to get crossover techs.
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  #7  
Old September 17th, 2007, 07:34 PM

Devnullicus Devnullicus is offline
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Default Re: DevnullMod 1.0 Released!

I'd forgotten about that, actually. That sounds like a fun feature to add for the next release of DevnullMod. I'll have to figure out some interesting crossover tech ideas to implement. Any suggestions welcome!
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Old September 17th, 2007, 10:23 PM
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Tnarg Tnarg is offline
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Default Re: DevnullMod 1.0 Released!

Quote:
Suicide Junkie said:
Most definitely.
Pair up any of the 6 major traits to get crossover techs.
6 major race traits? I thought it was just:

Organic, Religious, Psychic, and Temporal

What are the other two?
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