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  #1  
Old September 17th, 2007, 04:19 PM

Xietor Xietor is offline
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Default Re: 8-10 player MA game to test new server (open)

The Petrify can be resisted, the paralyzed effect cannot be resisted. I guess it is possible it was paralyzed for only 1 turn. Typically the paralyze does not last long, but usually 2-5 rounds.
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  #2  
Old September 17th, 2007, 04:22 PM

llamabeast llamabeast is offline
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Default Re: 8-10 player MA game to test new server (open)

Yeah, that's exactly how I understood it. Definitely not paralyzed even briefly. Miserable sequence of events:

Tartarian Cyclops and two Devil-killing Harbingers cloud trapeze on top of devil.
-- Battle starts --
- Devil flies in and sends a fully kitted Harbinger to Inferno

- Tartarian Cyclops casts Petrify
- Second Harbinger casts Mistform

- Devil sends Cyclops to Inferno

- Second Harbinger flees

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Old September 18th, 2007, 05:39 AM

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Default Re: 8-10 player MA game to test new server (open)

Oh dear, we're getting a good bit of staling from R'lyeh and Ermor. Are you still around guys?
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Old September 18th, 2007, 09:11 AM

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Default Re: 8-10 player MA game to test new server (open)

Wow...I just hooked up my internet in my new mine house since moving away 2 months ago.....hehe this game sounds like it turned out pretty awesome!

Have fun guys!
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  #5  
Old September 18th, 2007, 12:25 PM

Xietor Xietor is offline
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Default Re: 8-10 player MA game to test new server (open)

Tyrant and Sieger are doing turns in their other games. So they are still around.

I do not think either ermor or ryleh has a realistic chance to win, so their lack of interest given the delays etc is understandable. I think vanheim took the wind of of ermor's sails when he took down well of misery.
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Old September 18th, 2007, 12:51 PM

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Default Re: 8-10 player MA game to test new server (open)

It has, to be fair, been an extraordinarily static game for Ermor and R'lyeh (and Vanheim, until very recently), I absolutely can't blame them if they're losing interest a bit. I've found personally that I begin to stop enjoying Dominions games when "cold war" periods go on too long (I was going off this one for a while before the Great War started) - in future I plan to make sure I have war all the way!

This is getting quite dramatic now though, at least for me, Vanheim and Pangaea. R'lyeh has caused considerable trouble (especially with that Infernal Scythe!), but I guess it could be frustrating that he's outnumbered and Vanheim can't easily support him. As for Vanheim - well he mentioned he was scared of us and thought he had no chance of winning, and I'm scared witless of him! Hundreds of freaking Tartarians! Master Enslave! I guess it's a bit like spiders ("They're just as scared of you as you are of them").
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Old September 21st, 2007, 11:40 AM

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Default Re: 8-10 player MA game to test new server (open)

Hi guys, I'm going away this weekend (last trip away of quite a busy summer, I'm going to write sketches with some friends who are putting on a comedy show), so I've extended the timer of the _coming_ turn by 24 hours. The timer for the current turn remains the same (hosting in 6 hours or so).

Really getting into this game again now there's a lot of action. I've managed to put a lot of time into the last two turns (more than an hour both times), so hopefully, Vanheim, you're beginning to feel the heat!
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