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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old September 21st, 2007, 11:21 AM

Yerevans
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Default Re: New Mod--Lycans!! 0.2 Beta

Hum... i didn't want to remove the demon tag cause its suppose to be a weakness to him, i don't know if i should remove it or no, it not really thematic to have him raising dead, at first i thought to give the nation dead magic as dog are always playing with bones, but then i thought it could get them too powerful, and the always end up destroying any bones you give them hehehe, not quite sure about now, opinions needed on that one...

oh and Valandil, i didn't get your ,message right, what about that raksharse, your making a mod with them???

and also i'd like to thanks Humakty for helping me out making the texts corrections that will be on the next version- sorrry about the attack sprites i guess i forget a few ones-(and also i didn't make some shades as well)

It will be out as soon i make some units, especially the Cerberus which i haven't found on the game db, and i think its a great absence when it comes to mythological creatures....anyone willing to do a sprite on that one??? hehe cause its getting to be a hard mission, to make a giant three-headed dog from hell( i know that actually it guards the entrance to the world of the dead).
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Old September 22nd, 2007, 07:45 PM

Valandil Valandil is offline
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Default Re: New Mod--Lycans!! 0.2 Beta

Umm, Juzza was talking about cats being superior to dogs, therfore, I assumed werecats were superior to werewolves. Hence the werecat image.
Nothing serious.
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Old September 25th, 2007, 08:36 AM
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Humakty Humakty is offline
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Default Re: New Mod--Lycans!! 0.2 Beta

I tested them on a medium map (200+ provs), against correct factions ( had man and arcos has neighbours).
I did not play uberbless (nothing above 6), but had strong scales.
I used vargulfs as main shock force, with some varied support. I did not used LG elite, because I went in an early double war, and couldn't pay for their unrest.
It appears to me that this faction is a bit too complete.Having a varied and powerful army plus varied and powerful mages is maybe a bit too much (they have a big access to four paths (B/F/S/N).
You could strip off the flying ones, so as to reduce the strategical diversity of this faction, and replace them by a powerful assassin (black fury : a frenetic female werewolf assassin, with fear or awe(think awe would work great)(comes from a RPG, so much for your historically acurate search, but I couldn't find something original in folklore), which would be great combined to their spies.
I love those fur people, and I'm looking forward to the next version.
PS : I don't know how to draw(stick man is my upper limit), but I could do anyhting else about the black fury, contact me if the idea pleases you.
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