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September 23rd, 2007, 12:34 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammer MA: Empire
1. How is that a point? What about the steam tank?
2. Like Greenskins, the Empire army list is too large to cram everything into one nation. Once I'm finished, someone can combine the two nations into one with great ease. It's just a matter of a few lines of code and a bit of copying and pasting. I'm not going to do it personally because I think it's a bad idea. It would be like putting the units and commanders from EA Ulm, MA Ulm and LA Ulm all into one nation. Just too much stuff.
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September 23rd, 2007, 02:53 PM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Warhammer MA: Empire
Couldn't you divide the magicians between the two empires ?
True the magical game will be less random, but it would avoid a maybe too powerfull late game ?
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September 23rd, 2007, 03:09 PM
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Sergeant
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Re: Warhammer MA: Empire
Humatky: That is an interesting question. With the Colleges of Magic located in Altdorf, will the battle wizards only be made available to Empire South? Perhaps you could include them all in the Empire North nation with slightly inflated prices to represent the additional resources required to enlist college-trained wizards from the south.
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September 23rd, 2007, 09:53 PM
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BANNED USER
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Re: Warhammer MA: Empire
I'm planning on balancing the College wizards simply by costing them high enough in gems and in the case of Wizard Lords, research, that getting enough of them as battlemages will be quite tough.
The idea being that you don't get droves of wizards from each school, instead you go for the Colleges that you want/need. I fully expect Bright and Gold to be popular as battle mages, but that fits warhammer pretty well. I might give amethyst DS to use nether bolt too.
The lategame will be strong in terms of variety, becasue by that point you probably have several Wizard Lords, but the handicap of not being able to simply recruit useful wizards is fairly major and should have weakened the midgame a bit. Besides, the Empire is supposed to be able to turtle somewhat - they aren't a rush nation at all, as reflected by their many slow summons and lack of uber sacreds.
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September 24th, 2007, 01:16 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammer MA: Empire
The Reiksguard sprite is really lovely. It has, at a stroke, taken my excitement level for an Empire mod from 'disinterested' (never liked Empire when I played Warhammer - what's with all the frills?) to 'keen'.
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September 29th, 2007, 02:06 AM
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Corporal
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Re: Warhammer MA: Empire
In WHFRP lore, the Magisters and their Colleges were answerable to the Emperor alone.
However, we are taking liberties with this in that the Emperor has either lost his mandate to rule or that is is now being seriously challenged.
We could bend the lore a bit further by introducing a inter-Collegiate schism based on this. When the Emperor is strong, then the Colleges have no problem being totally dependent on his good-will.
But if the Emperor is weak enough to be seriously challenged, members of the Colleges might try to seek alterative patronage.
If we use this sort of reckoning, then we can allow both sides to use Mages.
Or, you can have entire Orders throw their support behind a faction. I can definitely see the Amber and Jade Orders supporting the North over the South, whereas the Gold and Celestial Orders are unlikely to prefer Middenheim over Altdorf, despite their having schools in both cities.
Just a few thoughts to keep creative juices flowing...
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September 29th, 2007, 03:15 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Warhammer MA: Empire
Prehaps limiting the top ranking wizards to the Altdorf Faction.
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