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Old September 25th, 2007, 09:22 PM
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Default Re: Infinitech Mod Starting

If the +MaxPop ability is working, you could do something really cool with planets:
50M/500M max pop on all domed/breathable planets.
City facilities provide +500M max.

Then use the production modifiers to make build rates be 1% per 10M people!

If possible, you could restrict cheap open air cities to breathable worlds, and force the nonbreathables to build domes for only +50M people... until they have enough industry to finish more advanced structures like arcologies or orbital habitats (++pop, but tiny footprint) in a reasonable time.
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Old September 26th, 2007, 12:29 AM
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Default Re: Infinitech Mod Starting

Mr. Junkie, those are some fine ideas. Actually, some of them were already planned but others I'm most likely going to use. I did plan on having Farms especially provide supply with miners providing some ordnance (hey, it's amazing what you can do with scrap metal, duct tape, and chewing gum) but then have more developed or specialized things making more. Like, a Military City being able to distribute absurd amounts of stuff to warships in the area, as it provides the infrastructure.

As for the population, I'm going with another "diminishing returns" situation. The thing is, as more and more people occupy a planet, more and more of them spend time running the infrastructure, maintaining the buildings, and making art and such. Less people are actually producing. That being said, you pretty much need the bonuses from a populous planet to build enormous ships quickly enough to be useful. Just another choice for the empire to make....

That open air/domed city idea is actually pretty stellar. I had planned on arcos with the orbital habs idea, but as for domed cities...wow, that's just cool.

Anyway...giving every building storage space goes back to the whole infrastructure idea. My experience has been that pretty much every building ever has storage space. Why not apply that to a game? Allow mines to store minerals to some degree, though not nearly as much as a dedicated storage yard. I always did like the idea of being able to have savings that can be liquidated as the situation requires.

In general, though, supply and ordnance are things I planned on really tinkering with. I do envision things like, say, a home system being able to distribute more supplies around remotely than a fleet could ever possibly use, while things struggle further off, with reserve supplies in the ship being meant for expeditionary forces. That also allows "home guard" style designs that have little storage but aren't likely to run out because they never do leave home.

So...got anything else for me?
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