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				September 27th, 2007, 11:37 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2007 
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				 Re: Best way to force wight-mage conversion? 
 Can you cast seeking arrow/similar spells on your own provinces?  How about assassination spells like earth attack?  You wouldn't lose the province with either option (but the mage does have to be alone in it).
 You could use fever fetish, but some of the other afflictions might not be cured at death.
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				September 27th, 2007, 12:23 PM
			
			
			
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 Major General |  | 
					Join Date: Sep 2006 
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				 Re: Best way to force wight-mage conversion? 
 Cast Manifestation where no commanders are, so it comes back and kills you instead...possibly? |  
	
		
	
	
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				September 27th, 2007, 12:26 PM
			
			
			
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 Sergeant |  | 
					Join Date: Aug 2007 
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				 Re: Best way to force wight-mage conversion? 
 Anyone care to educate a noob on what wight mage conversion is, and why I'd want to force it.  Cast twice born and kill myself?  What's changes/improves? |  
	
		
	
	
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				September 27th, 2007, 12:36 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: May 2007 
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				 Re: Best way to force wight-mage conversion? 
 Well, you wouldn't always want to force it.It's not always an improvement, and you lose any special abilities like stealth or regular leadership.
 
 Twice Born, yes. Sometimes the wight mage is a better chassis than what you started with. There are several minor factors, but I'll focus on the big three.
 1). No fear of old age.
 2). Undead means 100% precision during "Darkness"
 3). Occasionally (I have no idea how frequently) you'll get an  extra point of death magic.
 
 1). Plenty of fear of banishment
 2). Undead means you're vulnerable to no resist spells like cleansing water and wither bones.
 3). Occasionally, you'll lose a limb or get a crippling wound that renders them useless.
 
 Crones lose nothing by becoming a wight, as well as becoming less vulnerable to (poison) assassins.
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				September 27th, 2007, 12:48 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Feb 2007 Location: New Orleans 
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				 Re: Best way to force wight-mage conversion? 
  Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.
 In the Big game, for instance, I have cast twice born zero times on my Marshmasters or any other mages.
 
 
 
				__________________"War is an art and as such is not susceptible of explanation by fixed formula."
 - General George Patton Jr.
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				September 27th, 2007, 12:57 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
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				 Re: Best way to force wight-mage conversion? 
 
	Quote: 
	
		| Xietor said: Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.
 
 
 |  Actually, I must somewhat agree, I very rarely use twiceborn, I'd usually rather just buy liches.
 
It's nice on rainbow pretenders though. |  
	
		
	
	
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				September 27th, 2007, 02:40 PM
			
			
			
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 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
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				 Re: Best way to force wight-mage conversion? 
 Yeah.  Best use of twiceborn is protecting a big investment in a weak pretender chasis. |  
	
		
	
	
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				September 27th, 2007, 02:39 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Feb 2007 
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				 Re: Best way to force wight-mage conversion? 
 
	Quote: 
	
		| Lazy_Perfectionist said: 3). Occasionally (I have no idea how frequently) you'll get an  extra point of death magic.
 
 
 |  My tests say that 10% of the time you get a free Death increase. |  
	
		
	
	
	
	
	
	
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