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  #1  
Old September 27th, 2007, 04:42 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Well, you'll notice that no-one is *forced* to take a water nation.

My preference would be to allow people to pick water nations, if they wished, in mixed teams, and then I'd make the map with the correct proportion of water.

We could also put a water team in the middle and arrange all the other teams in a ring around the edge.

Note that Agartha is amphibious and can assist a water-based ally.

But my real problem is that we'd either have one team of 2 water players - who no enemies that can reach them, which is the other thing that happened in the first game - or one team of 2 water players and 1 mixed team that gets kicked out of the water immediately.

There just aren't enough water-based nations to have team water-warfare, is my feeling.
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Old September 27th, 2007, 05:06 PM

Micah Micah is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Unopposed water nations happen often enough in other games that it doesn't seem like a huge problem to me, though. That's their consolation prize for sucking outside of the water (and EA Ocean/Rlyeh are REALLY bad topside, with Atlantis being non-viable for water-warfare, even with help from an ally, since they need resources more than gold). I guess we could leave the aquatics out altogether, but splitting a team up like that just seems like a booby trap to me. I don't disagree with your assessment of how things would break down, I just don't think an unopposed water team would be a game-breaker.

If anything the water team would probably be too weak, since I don't think EA Rlyeh can duplicate the success I've had with their Middle age counterparts, due to their significant drop in magic diversity and the lack of item slots on their mages. Anyhow, I'm not admining the game, so it's not my call to make in the end, I just wanted to bring it up to be looked at as an issue.
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Old September 27th, 2007, 05:11 PM

Shovah32 Shovah32 is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Count me in.
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Old September 27th, 2007, 05:34 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Dr. P - If we go with water teams, I think your suggestion of "we could also put a water team in the middle and arrange all the other teams in a ring around the edge" is the right instinct. I think it will help with the issue of teams being surrounded at startup.

Then again, I think having more teams in general will help with the problem on its own, as well.

Adding all you guys! Welcome!
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Old September 27th, 2007, 06:11 PM

carlosib carlosib is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Count me in please.
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Old September 27th, 2007, 06:16 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

You got it Carlos...
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Old September 27th, 2007, 06:22 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Oh, would people like treasure provinces?

I could put a treasure province in between each pair of teams, at the province equidistant from both the nearest of their two capitals.

This would give everyone something to fight over - I could even put VP in the treasure provinces or something.
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Old September 27th, 2007, 06:43 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

With the treasure provinces, are you pitting the teams AGAINST each other, Dr. Praetorious??? How very Machiavellian of you.

Sounds fun to me...
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