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Old September 28th, 2007, 01:04 PM
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Default Re: Soo... When is the next patch?

> ... [img]/threads/images/Graemlins/Cold.gif[/img]



> Now my new question is.....

> (Question to the devs) (But you can stil answer if you think you know the answer)

> What have you learned from this game?

No idea. That it is fun to work on a game people like, that you stop work when people complain, that JK is less bothered by agitated forumwriters than me, that JK gets too little appreciation, that we are more creative whern we work closer and not like dominions now is done (development has come to a phase where i mostly add stuff according to old concepst and JK fixes old boring issues, nbot veery creative for him), that people doesn't know what is most fun for them, that people doesn't know what is fun for others, that people are incredibly clever at finding powerful strategies, that you can achieve a lot just by doing what you like, that game developments is either creatively hindered by a structured development plan (no fun to do chores in the beginning to make a base for the game as it should appear two years from now) or hindered by unhinged initial creativity and absence of initial structures (dom3 still suffers from some of the developments in dom-ppp), that my ambition has increased by each version for good or bad (why is MA pytium not more bysantine in feel), that my increasing ambition hinders creativity, that we ...

Alot I guess. A lot more I guess. Even more I assume.

> And how will you implement all the positive feedback received from this game into something better or something in a greater scale?

Not at all But all impressions, opinions, great and not so great ideas have probably been internalized by some hidden and hopefully mighty (at least lvl17) part of my mind.

We do not, however start out aiming for a greater scale. Start small and let the organics of creativity work - grow, grOW, GROW ... ping: game finished! Blubb, blubb, flush! Game doesn't stop growing.

> Will this game evolve into something that appeals more to the "average gamer" or will it get even deeper in the sense of having an even richer strategical game play?

If Microsoft buys the rights to the game and makes a quick paced and graphically pleasant RTS I would be most pleased It would be fun to see what they would come up with and how much they would cut away or brutalize

> What worries me is that such a good game, such great, deep and interesting Lore and strategy system be forgotten or left un-polished. As I've said before in my second post in this forum this game could be the UTIMATE game if polished correctly.

Polish is just polish. I have no imminent need to get the game polished. I have recieved plenty of nice feedback and is content with that. I'm not particulary interested in getting rich, nor in getting famous. I'm quite happy with being the creator of a game and a world that a couple of thoudsand likes and some hundred perhaps rates as the best game ever. Of course it would be nice if more people felt the same, but I think I prefer to have a couple of hundred students that thinks I'm a good teacher that has helped them.

I don't think dom3 will be forgotten. I will not forget it
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Old September 28th, 2007, 01:13 PM
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Default Re: Soo... When is the next patch?

> What's great about Dominions_3 is the quantity of the game content

True, but I also consider it a quality that there are no Fireball I, Fireball II, Fireball III, Blast Fireball I, Blast Fireball II, etc.

I get very annoyed when I find items like 'Swift Blade of the Badger', 'Swift Axe of the Badger', 'Cruel Spear of the Badger'. I do not count these as different items, but one. And one that is more boring as there are several similar ones. If there was one 'Swift Blade', one 'Axe of the Badger' and one 'Cruel Spear' I would like each of them more than the generic ones. I instinctively considers the generic items as generic and thus never fun and always of possibly lesser power or usefulness than items with unique (even if common) names and abilities.
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Old September 28th, 2007, 01:16 PM
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Default Re: Soo... When is the next patch?

> On a game with only 200 fixed items there's a more likely chance the gamer will find the best weapon and armor

On the contrary. WIth generical items there are bound to be better combinationbs that are quite easy to percieve. With premade items you can tweak and give disabilities etc that the generic items will never have if crafted by optimizing players, and in case of random finds, be obviously better than others.
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Old September 28th, 2007, 03:08 PM
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Default Re: Soo... When is the next patch?

Quote:
Kristoffer O said:
> On a game with only 200 fixed items there's a more likely chance the gamer will find the best weapon and armor

On the contrary. WIth generical items there are bound to be better combinationbs that are quite easy to percieve. With premade items you can tweak and give disabilities etc that the generic items will never have if crafted by optimizing players, and in case of random finds, be obviously better than others.
As much as I love random (you know I do) I have always considered the best in any game decision to be a mix of random with some logical boundaries. If the things that a spear cold be boosted to do is defined, and particular pronouns defined in their effect, and certain adverbs, etc etc then random creation shouldnt be too bad.

I TOTALLY understand the thing about players not knowing what is best for them. Ive admined online worlds and sometimes had to laugh at what players wanted because giving it to them would do totally destroy their fun in the game.
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Old September 28th, 2007, 03:22 PM
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Default Re: Soo... When is the next patch?

Many roguelikes, like Dungeon Crawl, use both unique, pre-defined artifacts (Ring of Shaolin, increases your defence +8) and randomly created items (from +2 spear, to +2 axe of chopping, to +4 axe of chopping 'Teuhha' which increases your eyesight, lets you go berserk and makes you vulnerable to cold). Something like that, but with generic items limited to trinket power, could work well.
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Old September 28th, 2007, 04:43 PM

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Default Re: Soo... When is the next patch?

The rigidness*sp* of Dom3s item system always bothered me some..

Some randomness, or a create your own item or heck even allowing players to add and edit items in a mod would be great
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Old September 28th, 2007, 04:49 PM
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Default Re: Soo... When is the next patch?

Quote:
Theonlystd said:
The rigidness*sp* of Dom3s item system always bothered me some..

Some randomness, or a create your own item or heck even allowing players to add and edit items in a mod would be great
I think a great addition was if randomly generated items were given to some independents thus adding more mystery.
I was under the impression the modding/editing of items was suppose to exist or added via patch for DOM_3 yet it never arrived.
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