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  #1  
Old September 28th, 2007, 04:19 PM

Szumo Szumo is offline
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Default Re: Setting up an Ettin?

Base magic resistance is 15. That's not so bad.
He has ambidexterity 6. It means longer weapons will work at full attack skill too.
I want him to be thug (eg. he will support a chaff army, along with smaller thugs), so he's task would be to take out tough enemy units not fight whole armies by himself.
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Old September 28th, 2007, 04:40 PM
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Default Re: Setting up an Ettin?

For killing big stuff I'd give him FireBrand, Faithful, Jade Armor, Flying Shoes, Eye Shield, wraith crown & Horned helmet, and a ring of regeneration. That's the expensive, full luxury model. For economy thugging all you really need is quickness, the flying shoes, a survivability misc item (luck or regen) and a couple good weapons.

The Eye shield is good for both thugs and SCs because there is no resisting the eyeless. You attack him and *shhlck* one of your eyes plops out . This means that if your target fights back he will be weakened or become useless. FrostBrand and FireBrand exploit elemental weaknesses and let you damage targets with super-high def (with the aoe effect). Faithful gives luck, and everyone needs quickness.

Survivability is a concern, but he'll kill stuff real good.
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  #3  
Old September 28th, 2007, 04:46 PM
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Default Re: Setting up an Ettin?

Any interesting blessings?

Might be amusing to use both Vision's Foe and Faithful, and task him with shooting enemies' eyes out (17 AN + eyeloss is pretty nasty -- perhaps comparable to a m00se bite). Give him an eye of aiming, and rename him 'Irony'. But then, I've a really twisted sense of humor... and Firbolgs (the Sleeper version) make better snipers with their base PREC of 15, anyway.

With three arms, you can use a frost blade, a luck sword, and a charcoal shield all at once -- luck, 50% FR/CR, which goes to 100% if you stack with elemental armor (but watch the enc). If you don't need both FR and CR, but you have blood, consider Blood Thorn for the one-handed lifedraining. Or Hell Sword + Lucky Coin -- lifedrain, 50% FR, luck, berserk.
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Old September 28th, 2007, 04:52 PM
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Default Re: Setting up an Ettin?

Quote:
Szumo said:
Base magic resistance is 15. That's not so bad.

My perfect memory must be failing... I thought it was 12.
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  #5  
Old September 28th, 2007, 05:01 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Setting up an Ettin?

Quote:
NTJedi said:
Quote:
Szumo said:
Base magic resistance is 15. That's not so bad.

My perfect memory must be failing... I thought it was 12.
With the new eye of the void (is that the correct name? The new penetration item) in Dom3 15 is the new 12.
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Old September 28th, 2007, 06:19 PM

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Default Tartarian killer.

Sword of Quickness, Sword of Quickness, Flambeau, Goring Helmet, Goring helmet, Jade armour, Boots of Flight,
bird of Stone.

22 attacks, and flambeau is 100+ AP against dead.

SSSSSSSSSSSSSSssmoking! (Got all Mask animes, sue me)
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  #7  
Old September 28th, 2007, 06:45 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Tartarian killer.

World's Fourth Stupidest Idea:
Dwarven Hammer, something, Dwarven Hammer. Empower, and enjoy the fifty percent forge bonus. Blood, perhaps? People often seem to discuss 'bootstrap'ing into that path.

World's Third Stupidest Idea:
Rune Smasher, Shadow Brand, Rune Smasher, Eye of the Void, Bone Armor, two Spirit Helmets, Boots of Quickness.
As much penetration as you can apply to Soul Vortex and Leeching Darkness (shadow brand), with a couple lightning helmets for good measure.

World's Second Stupidest Idea:
Rune Smasher, path booster, rune smasher, eye of the void, empowerment. Ettin, the mage! Singleplayer insanity only, please. For more fun, aim at Ettin eventually casting wish.

If you were willing to open up uniques, you could go with the Monty Python build.
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Old September 28th, 2007, 07:03 PM

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Default Re: Tartarian killer.

Ok guys, i appreciate the ideas so far, but:
1. Ranged build is out, i have enough Sleepers (Firbolgs) who are much better at that.
2. I can't forge any artifacts.
3. I'm not going to empower him either.
4. With 150+ HP (i have gift of health up), he might be nice, but i don't think he can go against well equipped Tartarians anyway. Nikolai's idea is interesting, but it's 3 hand slots not 4.
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Old September 28th, 2007, 07:27 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Tartarian killer.

Wait.. you want practical? Can you get more than one, by the way?

If you're trying to take down tough enemies, the monty python build is more than worth it, though outside your restrictions, unfortunately.

You may find these a few interesting ideas - or not - again, brainstorming

With Serpent Kryss, the poison itself is AN... three death poisons will take out non-undeads. Nah... to easily countered.

Star of Heroes (armor destruction), Gloves of the Gladiator, Boots of Quickness, Horned Helmet (x2). A variation on the massive attack aimed at removing the protection on one unit, and slaying him shortly afterword. May not work on magic armor.

If you're facing undead Tartarians, you can work something out with three Herald Lances, Holy Scourge (attacks twice, two handed), or the above mentioned Flambeau.

Perhaps the Holy Scourge, Eye Shield, Boots of Giant Strength, Burning Pearl. Relatively cheap, and expendable. Might to do something with triple damage vs undead and demons.
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Old September 28th, 2007, 07:32 PM

Nikolai Nikolai is offline
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Default Re: Tartarian killer.

> i don't think he can go against well equipped Tartarians anyway. Nikolai's idea is interesting, but it's 3 hand slots not 4.

One less sword of quickness. So ONLY 18 attacks. Self buffing Tartarians are dead.

SoQ - 34 damage against defense
SoQ - 34 damage against (defense - 2)
Flambeau - 114 AP damage against (defense - 4)
Horded helmed - 25 damage attack against (defense - 6)
Horned helmet - 25 damage attack against (defense - 8)
Bird of stone - 9 damage against enemy (defense - 10)
Bird of stone - 9 damage against enemy (defense - 12)
Bird of stone - 9 damage against enemy (defense - 14)
Bird of stone - 9 damage against enemy (defense - 16)
SoQ - 34 damage against (defense - 18)
SoQ - 34 damage against (defense - 20)
Flambeau - 114 AP damage against (defense - 22) <- THIS WHAT SETUP'S FOR!
Horded helmed - 25 damage attack against (defense - 24)
Horned helmet - 25 damage attack against (defense - 26)
Bird of stone - 9 damage against enemy (defense - 28)
Bird of stone - 9 damage against enemy (defense - 30)
Bird of stone - 9 damage against enemy (defense - 32)
Bird of stone - 9 damage against enemy (defense - 34)

I think many Tartarians can't survive.

Maybe is worth to use Herald Lance, not Sword of Quickness -more damage, fewer defense loss.

Maybe is even more worth using Holy Scourge - 87 damage, not AP, but more defense loss.

Herald lance - 93 damage against defense
Holy scourge - 87 damage against (defense - 2)
Holy scourge - 87 damage against (defense - 4)
Horded helmed - 25 damage attack against (defense - 6)
Horned helmet - 25 damage attack against (defense - 8)
Bird of stone - 9 damage against enemy (defense - 10)
Bird of stone - 9 damage against enemy (defense - 12)
Bird of stone - 9 damage against enemy (defense - 14)
Bird of stone - 9 damage against enemy (defense - 16)
Herald lance - 93 damage against (defense - 18)
Holy scourge - 87 damage against (defense - 20)
Holy scourge - 87 damage against (defense - 22)
Horded helmed - 25 damage attack against (defense - 24)
Horned helmet - 25 damage attack against (defense - 26)
Bird of stone - 9 damage against enemy (defense - 28)
Bird of stone - 9 damage against enemy (defense - 30)
Bird of stone - 9 damage against enemy (defense - 32)
Bird of stone - 9 damage against enemy (defense - 34)
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