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October 1st, 2007, 06:19 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Big Map for Big Boys!
I totally agree with Meglobob's each and every word.
Thanks Pasha for the map.
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October 1st, 2007, 08:14 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Big Map for Big Boys!
Good job!
I like how you used the Cave provinces to create the impassable terrains. The interconnections between the Caves also act as alternative paths/chokepoints to other provinces.
I do not see any "province with towns" though.
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October 1st, 2007, 08:19 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Big Map for Big Boys!
Nevermind, i guess the provinces with extra dots are the ones with the cities... I was expecting more of city icon 
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October 1st, 2007, 10:46 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Big Map for Big Boys!
Thanks for the comments. I am looking forward to playing on the map in a big game. It would be fun to see Late Marignon, Midgard and Atlantis duke it out sailing around the ocean! Abysia and the Giants could have fun in the mountains, while Agartha has a lot of caves to dominate.
Ryo_akashi: Thanks. Yeah, the cities are sort of like a high-up google map views of the cities. You can see the individual buildings.
Zylithan: I did not keep good track of my time. I would guess that it took about 20 hours to draw the map, but that included making several changes to the initial draft. Drawing the borders took a lot of time, and I wanted to scream when placing the little white dots in each province. The original GIMP file is high resolution, so the white dots were very small, and they blended in with the light green map. I scaled the rgb file down a bit so that it would not be too big megabyte-wise.
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October 2nd, 2007, 01:57 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Big Map for Big Boys!
You should do all the dots in a colour like 254 1 2 then just do a colour exchange at the end turning 254 1 2 into 255 255 255. That way you can see them easily.
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October 2nd, 2007, 08:44 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Big Map for Big Boys!
That sounds like a good idea, but I am new to GIMP. How do you do such a color exchange? (What I ended up doing was creating an extra layer that was dark purple that was later deleted.)
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October 2nd, 2007, 11:35 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Big Map for Big Boys!
Pasha, have you seen LazyPerfectionist's BAG game? They are playing LA and are considering using this map.
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October 2nd, 2007, 12:29 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Big Map for Big Boys!
Yep. As well, here's the quick answer to a color exchange- there may be a more elegant way.
Under the image's main menu-
Select->None.
Under the toolbox-
Select Regions by Color (Shift-O)
Uncheck all boxs (Antialiasing, Feather Edgess, Select transparent, sample merged).
Set Threshold to zero (essential)
Click on a dot. Voila, you now have all instances of that precise color selected.
Select the Bucket Fill (Shift-B)
Defaults: Opacity (100), Mode Normal
Important: Select as the affected area "Fill whole selection" this way, you will replace all the dots at once.
Select BG color fill
Select yourself a color- I suggest setting the palette back to default with the mini palette right next to the big palette. The background white is 255 255 255.
Now click in one of those tiny little dots in your previous selection. Done.
/Lecture mode: off. Thinking: resumed.
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October 6th, 2007, 02:26 AM
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Sergeant
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Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Big Map for Big Boys!
I heard this map was made by Burnsaber, and I just wanted to say I thought it was pretty low for PashaDawg to pretend he made it. 
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October 6th, 2007, 06:26 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Big Map for Big Boys!
The map seems to get the scales bug alot. 3 out of 3 water nations got it, I kept restarting.
Also it loves starting the 1 water nation in the topmost of those 3 water provinces seperated from the main ocean. Also the nations starting on the islands have a huge disadvantage if there is 1 or 2 water nations.
The pink bridges are obvious to me and the towns.
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