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Old October 2nd, 2007, 02:41 PM
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Sensori Sensori is offline
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Default Re: MA Atlantis...am I missing something?

Actually, MA Atlantis is missing something rather important from the "original". Atlantis in D1 had Mother Guards non-capped, but then it was changed to cap only in D2. Wonder what caused the change.

It's pretty unthematical too, since you, for some reason, get them from the site "Coral Towers" which is where you get the SEERS, while the description says that the Mother Guards are the personal guards of the CORAL QUEENS. Funnily enough you can get Queens everywhere, but not their personal guards.
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Old October 2nd, 2007, 02:43 PM
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Default Re: MA Atlantis...am I missing something?

The problem with the mother guards is the same as the consort - the most beneficial bless would be a N/E and that is retardedly expensive on the available pretenders. The only economical blessings would be astral and water, and those aren't really gonna help an average defense, high encumbrance, low availability sacred. I just can't imagine mother guards being more than fodder for triton knights even if I could somehow swing a triple blessing. I guess an astral blessing would help against mind blasters, but I really don't see fielding enough cap only sacreds to do anything more than put up a speed bump. They're not exactly Vans...

Also not sure how taking a lich is gonna help much. Without any national death mages I can't see being any sort of death power until way, way too late to do any good.
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Old October 2nd, 2007, 02:52 PM
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Default Re: MA Atlantis...am I missing something?

I would not say they are as weak as MA Ulm. But do suffer from lack of good early expansion units.

I think you have little choice but to take a bless. The consorts will make a excellent thug that can bless himself. He is cheap and cheerful.

Could you go with S9/E9? A little unusual, but it would cover your weaknesses which are low MR and high encumberance. Twist of fate, plus the high protection will make your mother guards supported by coral guards decent for early expansion.

S9/E9 will be most useful later on for forge of ancients and wish which compliments your thug strategy.
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Old October 2nd, 2007, 03:45 PM

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Default Re: MA Atlantis...am I missing something?


Sphinx imprisoned,dom 6 e9 s9 n4

Order 0
sloth 1
cold 3
growth 3
drain 2

Before you bash drain 2, you get 80 points plus a bonus to your mr for a measly -1 research. I took the 2 drain in Alpaca with Pangaea and ended up winning even though i was dead last in research the entire game.

You have to pick your poison. Plus I traded for skull mentors in alpaca and feathers to get my research up high enough to get the basic spells i felt i needed for battles.

The bonus to mr is well worth it when you are facing astral races. I like growth for the income longterm. If you are worried about survival in short term, you may want to scrap the 3 growth and take production, higher starting dom(more sacreds per turn), maybe a bigger regen bless.


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Old October 2nd, 2007, 04:07 PM
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Default Re: MA Atlantis...am I missing something?

Those warlobsters are pretty cool. When the rider dies you have a lobster with 20 protection, 34 hp and trample, killing everything (including friends). Expendable yes, but they sure do some damage first.
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