|
|
|
 |
|

October 2nd, 2007, 04:15 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: MA Atlantis...am I missing something?
It seems to be map related, on some maps it can happen almost 50% of the time.
|

October 2nd, 2007, 04:22 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: MA Atlantis...am I missing something?
Astral-9/Earth-9 is probably not a good idea - AFAIK, Twist Fate can be triggered by "hits" that do not do damage, so on a high prot unit you'll tend to lose your twist fate to being hit by a rock or something.
Given the nasty situation in the water, I'd take an awake supercombatant for my God, and get the best scales I could.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

October 2nd, 2007, 04:26 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Atlantis...am I missing something?
QM:
You may be right about sphinx, but I was looking at the 3 s. you have to take either the sphinx or the sacred statue-those are really your only 2 viable options if you want the s9 e9 n4 bless.
I like the 500 hps high protection also. And the blind. he is amphibious. Equip him with the forbidden light and teleport him into a land province in his own dominion, cast a few buff spells, summon earth power, and destroy an enemy army.
Sphinx has several late game options. Being lifeless he is immune to many deadly blood spells, drain life etc. If he makes it to the late game and you can empower him to 3 d b1 and give him soul vortex and blood vengeance he will be hard to kill.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

October 2nd, 2007, 04:34 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: MA Atlantis...am I missing something?
high bless just isn't worth it at all. an awake SC does seem like a good option, and reasonable scales.
|

October 2nd, 2007, 04:36 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
and teleport him
|
This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice.
|

October 2nd, 2007, 04:39 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: MA Atlantis...am I missing something?
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

October 2nd, 2007, 04:42 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
|
Because in Dom1/early dom2 it was abused for rush strategies. Now with harder research and more troops it is likely an outdated nerf, but it still stands currently.
|

October 2nd, 2007, 04:51 PM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: MA Atlantis...am I missing something?
A bit sad the sphinx cant teleport.
I came up with:-
S9/E9 Sphinx, dom 5, imprisioned, order-3, prod-3, heat-3, growth-2, misfortune-3, drain-2.
Remember your bless will be used later on with plenty of thug consorts. Also via sacred shroud (also cheap and cheerful), you can confer the bless to any of your units, including mages. Even 0 protection units, as you can have boots of the stone for the protection. Those kings of the deep will make excellent thugs with shroud + boots of the stone.
Its the sheer number of thugs you could have by mid game that makes MA Atlantis fun. The kings of the deep will be teleporting thugs with astral randoms. Fire randoms, fire shield or phoenix pyre. Earth randoms, invulnerabilty.
Consort thugs, early game, kings of the deep thugs mid/late game.
|

October 2nd, 2007, 04:53 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: MA Atlantis...am I missing something?
As Archeo and Dr. Praetorious say, blessing doesn't seems as good of an option as an early combatant of some sort. Personally, I favor a Wyrm with earth.
|

October 2nd, 2007, 05:24 PM
|
 |
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: MA Atlantis...am I missing something?
Quote:
Xietor said:
"This is precisely the problem: he cannot teleport. Thus the sacred statue who can is a far superior choice."
That is strange. Why can the monolith teleport but the sphinx cannot?
|
Size, I believe. could be balance.
Either way its not a bug, its WAD.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|