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October 5th, 2007, 01:52 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
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Re: Beating down the Undead
Air magic: One man casts "Wrathful Skies" and retreats. One SC designed to _last_ keeps the battle going. It isn't so hard to survive massive undead for 50 turns. And with a bit luck, they will not survive 50 turns for "Wrathful Skies".
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October 5th, 2007, 01:57 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Beating down the Undead
What turn in the game are you in? What does your research look like?
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October 5th, 2007, 02:08 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Beating down the Undead
Magic: 4-Conj, 5-Alt, 6-Evo, 7-Ench, 5-Thua, 0-BM.
I have wrathful skies, a plentiful Air Gem income for making Storm Staffs and Air Boosters, but no real supercombatants. I was going for Storm Army to comine with Wrathful skies, but I just figued out that this spell only conveighs half resistance. Still might be enough to keep my Skinshifters alive (Yeah, I'm playing Midgard, so priests are all capital only). Fire Magic is out of the question, but I do have limited earth, death, nature and blood. Then I have units that are 2-Astral and only 2-Astral, but I'm hoarding my Pearls for Dispel.
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October 5th, 2007, 02:17 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Beating down the Undead
Solar Brilliance (Ench 7) is the single best spell to use against hordes of Undead (save Undead Mastery). IF you are playing against the AI it should wipe them out provided your meat shield can hold. Even in MP it can be crippling if the other player hasn't been getting ready for it.
Get a communion up (with astral boosters) and use it. It shouldn't really take that many pearls away from your hording.
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October 5th, 2007, 02:21 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Beating down the Undead
When we say priests we're talking indy priests. If you haven't yet, build temples in every province that has indy priests and isn't on the front lines and start pumping out the cheap priests.
Air elementals and Spring Hawks are lightning resistant. They might be able to slow down the hordes long enough for Wrathful skies to do it's work.
Do you have the research to get to Air Queens in time? SCs/thugs are the way to go against hordes of chaff. Even properly equipped Banelords or Sleepers would help slow the hordes down and let the priests and mages work.
I assume you don't have a bless or an SC pretender?
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October 5th, 2007, 02:32 PM
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Corporal
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Join Date: Jan 2007
Posts: 72
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Re: Beating down the Undead
How about living clouds ? Undead generally have a low defense, and ethereal tramplers should go right through them.. And if you have air gems to burn, it should not be a problem to cast it several times in one battle, assuming you have the casters for it
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October 5th, 2007, 02:33 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Beating down the Undead
Well, for Pretender I did go for a SC, but mostly I invested points into scales (3-Order, 3-Growth, 2-Drain... oops) to maximize money. I'm easily the biggest economy right now (yes, we're talking MP). But, I stupidly managed to get my Pretender killed early on to lancers (how'd they beat mistform?), and since then have been unwilling to put her on the frong again. Beyond using her to cast Air Globals and summon Air Queens, though thats a long ways away, I hope to empower her scant nature magic so as to cast Gift of Health.
P.S. How about those various phatasmal summons (ghost wovles, etc.) Could spamming those distract a couple k of undead?
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October 5th, 2007, 02:39 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Beating down the Undead
No. I might suggest trying to take out the guys in back. If you have astral, mind hunt and soul slay will target his commanders, causing undead to dissolve.
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October 5th, 2007, 02:41 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Beating down the Undead
The thing is, once you start talking about an Ermor who is fielding 5k+ armies you can't fight them with a war of attrition. You can't dump all your air gems into summoning 50 air elementals because there's just gonna be another army showing up on your doorstep in a few turns. For phantasmal summons you're gonna have to use waaaay too many mages to make it worthwhile. The real insidious thing about the undead is they...just...keep...coming!
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October 5th, 2007, 03:14 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Beating down the Undead
Mists of Deception could occupy the army long enough for the sustained onslaught of Banishing Priests to do their work (and might kill commanders).
Good luck getting together the mages and research necessary to cast it. Basically, Air magic blows for taking down large armies.
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