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October 5th, 2007, 02:40 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: SE:V v1.57 History
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet? No.
Are we there yet?
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October 5th, 2007, 02:49 PM
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Sergeant
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Re: SE:V v1.57 History
Most of the fixes I was looking for were made back in the 1.45 to 1.50 range. A majority of the 1.51 to 1.57 fixes have been for MODder benefit. Granted fixing things for MODders has is a better long term investment, but I think there should have been at least a stepping stone patch in between for those of us that just want to play.
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October 5th, 2007, 03:12 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V v1.57 History
Actually, I would say the latest patches have been much more significant in the fixes department, the pre-v1.50 versions were generally thin. There have been much needed fixes for simultaneous orders, memory sight for colonies/systems, upgrade queue designs, fixes for stellar events, fixes for Alliances, and so on...
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October 5th, 2007, 05:02 PM
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Sergeant
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Re: SE:V v1.57 History
My memory aside I think stepping stone patches is still a better way to go then prolonged leaps.
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October 5th, 2007, 05:52 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE:V v1.57 History
Well, the more recent beta patches (since v1.50 or so) have been sort of like Aaron's going "almost there, I think... nope, one more bug - might as well add a few requested features this week while I'm at it... ack, one more bug this week, guess I can't release this one... might as well add some more features..." 
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The Ed draws near! What dost thou deaux?
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October 5th, 2007, 06:57 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: SE:V v1.57 History
Quote:
Ed Kolis said:
Well, the more recent beta patches (since v1.50 or so) have been sort of like Aaron's going "almost there, I think... nope, one more bug - might as well add a few requested features this week while I'm at it... ack, one more bug this week, guess I can't release this one... might as well add some more features..."
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The players have "just one more turn" syndrome.
Malfador has "just one more bug" syndrome.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 5th, 2007, 07:59 PM
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Shrapnel Fanatic
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Re: SE:V v1.57 History
The syndrome has 'Just one more bug'.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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