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  #1  
Old October 6th, 2007, 11:00 PM

Ubercat Ubercat is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Velusion said:
Ubercat - What was the message?

If it was a "bad packet" message that means you probably want to download the map seperately and put it in your maps folder.

The first day is always hard on connections as the map download is bandwidth intensive.

I *highly* recommend everyone download the map from the external link rather than through the game:
http://67.66.187.69/dominions3/evermoremap.zip
The final message was

Connection failed

The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)

retry
cancel
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Old October 6th, 2007, 11:07 PM
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Velusion Velusion is offline
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Default Re: Placeholder for new Megagame - Evermore

Give it a little while and try again. I could get in fine when I checked 10 minutes ago.
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Old October 7th, 2007, 03:15 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Ubercat said:
The final message was

Connection failed

The Dominions server or your connection to the internet might be down. Also make sure you entered the correct ip-address (address) and port number (number)

retry
cancel
That's what I've been getting, too. I checked the map, mods, ip, and port#.

Oh, will there also be turn notifications by e-mail?
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Old October 7th, 2007, 03:41 AM
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Default Re: Placeholder for new Megagame - Evermore

Alright... I'm having to reboot the server. the timer will be reset.
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Old October 7th, 2007, 04:42 AM

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Default Re: Placeholder for new Megagame - Evermore

Good idea; it works now.
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  #6  
Old October 7th, 2007, 01:21 PM

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Default Re: Placeholder for new Megagame - Evermore

I just tried a couple times. Still no luck. I'll keep trying.
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Old October 7th, 2007, 01:38 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Placeholder for new Megagame - Evermore

DOOM!

For next time:
1) The algorithm to pick which sites are "in the middle" was borked. Not a huge problem, but next megagame I'll do a much better job - balancing start locations which are remote from other players is an issue even on most wrap-around maps.

2) I had meant to fill all four slots in every capital with sites so that searching spells would skip the capitals. Next time, I'll do so.
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Old October 7th, 2007, 03:53 PM

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Default Re: Placeholder for new Megagame - Evermore

Ok, this is ridiculous. I haven't been able to get in at all today, either. I DL'd that big game mod linked to in the first post probably a week ago. I dumped it's contents into my mod folder, as is. I DL'd the map probably about a week ago. Could either of those be the problem?

I keep getting the same message as last night, which I quoted several posts ago.

-Ubercat
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