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October 9th, 2007, 10:36 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: The map that will never be
Quote:
Autochthon said:
I always wondered what sort of place provided a steady stream of virgin sacrfices, and how I could get me a piece of that action [img]/threads/images/Graemlins/Woman1.gif[/img] [img]/threads/images/Graemlins/Woman2.gif[/img] [img]/threads/images/Graemlins/Woman3.gif[/img] [img]/threads/images/Graemlins/Woman4.gif[/img] [img]/threads/images/Graemlins/icon30.gif[/img]
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Your mast location is SoCal. That makes me think that you are already there. 
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 10th, 2007, 01:01 AM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
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Re: The map that will never be
Sacrifical, yes.
Virgins? Mmmmmmaybeeee...
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"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
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http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
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-Props to S.R. Krol
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October 10th, 2007, 01:58 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: The map that will never be
Quote:
Autochthon said:

Sacrifical, yes.
Virgins? Mmmmmmaybeeee...
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Hilarious response.
I concede your point.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 10th, 2007, 02:09 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: The map that will never be
Hey KO,
Just tossing a few ideas for the map you're creating which looks like it's evolving nicely.
1) Mixing uncommon terrains such as forest with swamp or farm with deep sea will allow you to be more creative with the map.
2) Adding some insignificant independent commanders using the forum names from popular posters.
3) Having some independents on the inside of a castle while others are patrolling on the outside. This can be added after the #patrol command arrives. 
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There can be only one.
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October 10th, 2007, 05:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: The map that will never be
multiple .maps in various game styles that all go to the same image
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November 16th, 2007, 01:55 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: The map that will never be
KO,
I not going to allow you to easily escape after you exhibited that very fine looking, but incomplete map. About every month or so I'm going to bump this.
This is the bump for November.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 16th, 2007, 02:25 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: The map that will never be
Thanks 
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