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  #1  
Old October 10th, 2007, 12:38 PM
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Default Re: Dawn of Dominions map error

I believe there is nothing wrong with the map or map file, rather the drawing of it in game. Here is an example of what I'm talking about.

The problem goes away if I restart the game.
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  #2  
Old October 10th, 2007, 12:56 PM
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Default Re: Dawn of Dominions map error

Aha, that might be a resolution thing. The maps is cut to pieces and reassembled when drawn (to save memory IIRC), and thin slices might overlap in the process. I'm not sure how and why. JK told me once, but I can't remember. It has been there fo a long time I think.
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Old October 10th, 2007, 12:59 PM
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Default Re: Dawn of Dominions map error

I see. If it might help I'm running linux (Fedora 7) with the latest nvidia drivers, my playing resolution is 1280x1024.
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Old August 5th, 2008, 06:30 AM
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Default Re: Dawn of Dominions map error

Sorry for the necromancy but I have a good reason.

After some trial and error I have successfully found out the cause behind map tearing, and a very logical one at that. The name of the offender is of course filtering, as soon as you turn it off (completely), close down the game and reload the map, the tearing disappears.

Maybe some of you don't get annoyed by tearing, but I sure do, especially when playing beautiful maps like Dawn of Dominions. Fortunately I can now enjoy those maps to the fullest although without the filtering effect. So I'm extremely happy.

I now feel confident enough to report this as a graphics bug.

Rig used when testing:
Graphics: nVidia Geforce 6200
Driver: 173.14.12 (Linux)
OS: Fedora 9
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Old August 5th, 2008, 01:48 PM

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Default Re: Dawn of Dominions map error

Thread necromancy is actually approved by Shrapnel. Revive an old thread instead of starting a new one.

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Old August 5th, 2008, 04:07 PM
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Default Re: Dawn of Dominions map error

I've never understood the prejudice against reviving old threads-I mean if they're good topics, then a year later people might have new views on them, and new people might become interested, for the betterment of the thread.

And it saves bandwidth.
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